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General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
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<blockquote data-quote="James Gasik" data-source="post: 9015618" data-attributes="member: 6877472"><p>I'm reminded of what happened when I got my copy of Forgotten Realms Adventures, a hardcover I still prize to this day. The book was full of interesting art objects, setting specific gems and coins, and all sorts of neat things you don't see in modern sourcebooks.</p><p></p><p>And of course, new spells! Along with the ability to randomly generate spells, ideal for new players. But when I started using it, I found my players were getting Quimby's Enchanting Gourmet and Nulathoe's Ninemen just as often as standbys like sleep, magic missile, and fireball.</p><p></p><p>Sure, you can find uses for Spendelarde's Chaser as it's the rare Wizard spell that can help deal with status ailments, but my players were not only not casting these spells, they chafed at filling up their limited amount of spells known with them! I'd still add those spells to random spellbooks found, of course, but I stopped strictly policing what spells players got (as Gygax intended) because it obviously wasn't fun for them, the same way finding a +2 Bohemian Ear Spoon at level 4 isn't very much fun for a Fighter who won't get proficiency in the darned thing for 2 more levels; sure, they can use it at a -2 penalty and it's still better than a non-magic weapon, but it would have cost me nothing to let them find a bastard sword +2 instead (assuming that was their weapon of choice).</p><p></p><p>Ultimately, what this boils down to is how you feel about spellcasters in your game. If you think they're out of bounds, trimming down their spells is a great start. </p><p></p><p>If you feel they're not new player friendly? Second verse, same as the first.</p><p></p><p>I'd like to see more space in the PHB devoted to other classes, and less "there's a spell for that" solutions to all problems. </p><p></p><p>But even if you feel there's no issue with spellcasters and want them to be more robust, surely you can feel that the other classes deserve more options themselves? Because the more I play 5e, the more I feel like more players should have spells than less.</p><p></p><p>It didn't use to be this way; back in 2e, magic items could give you plenty of non-spell answers to problems, regardless of class. But these days, I feel like I'd be lucky to find a magical backscratcher, let alone a Bag of Tricks or a Robe of Useful Items.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9015618, member: 6877472"] I'm reminded of what happened when I got my copy of Forgotten Realms Adventures, a hardcover I still prize to this day. The book was full of interesting art objects, setting specific gems and coins, and all sorts of neat things you don't see in modern sourcebooks. And of course, new spells! Along with the ability to randomly generate spells, ideal for new players. But when I started using it, I found my players were getting Quimby's Enchanting Gourmet and Nulathoe's Ninemen just as often as standbys like sleep, magic missile, and fireball. Sure, you can find uses for Spendelarde's Chaser as it's the rare Wizard spell that can help deal with status ailments, but my players were not only not casting these spells, they chafed at filling up their limited amount of spells known with them! I'd still add those spells to random spellbooks found, of course, but I stopped strictly policing what spells players got (as Gygax intended) because it obviously wasn't fun for them, the same way finding a +2 Bohemian Ear Spoon at level 4 isn't very much fun for a Fighter who won't get proficiency in the darned thing for 2 more levels; sure, they can use it at a -2 penalty and it's still better than a non-magic weapon, but it would have cost me nothing to let them find a bastard sword +2 instead (assuming that was their weapon of choice). Ultimately, what this boils down to is how you feel about spellcasters in your game. If you think they're out of bounds, trimming down their spells is a great start. If you feel they're not new player friendly? Second verse, same as the first. I'd like to see more space in the PHB devoted to other classes, and less "there's a spell for that" solutions to all problems. But even if you feel there's no issue with spellcasters and want them to be more robust, surely you can feel that the other classes deserve more options themselves? Because the more I play 5e, the more I feel like more players should have spells than less. It didn't use to be this way; back in 2e, magic items could give you plenty of non-spell answers to problems, regardless of class. But these days, I feel like I'd be lucky to find a magical backscratcher, let alone a Bag of Tricks or a Robe of Useful Items. [/QUOTE]
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