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General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
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<blockquote data-quote="James Gasik" data-source="post: 9016322" data-attributes="member: 6877472"><p>Consider if there was a spell called Arcane Assault. It attacks a single target, and it gives you a choice of, say, fire or cold damage at level 1. Upcast it to level 2, now it can be a cone and you can choose poison or electricity. Upcast it to level 3, now it can be a line, and you can choose acid or necrotic. Upcast to level 4, now it can be a radius burst at range, and deals sonic or force. </p><p></p><p>Each time it's upcast, it's damage increases to what is appropriate for it's spell level. You can add other options here if you want, like damage over time or whatnot, but you could replace most of the damage spells in the game with one, perpetually evolving spell.</p><p></p><p>I'd be happy with this, but I'm willing to bet a lot of people would hate it because "legacy" or "it makes casters too good, they only need one spell" or some other such nonsense, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9016322, member: 6877472"] Consider if there was a spell called Arcane Assault. It attacks a single target, and it gives you a choice of, say, fire or cold damage at level 1. Upcast it to level 2, now it can be a cone and you can choose poison or electricity. Upcast it to level 3, now it can be a line, and you can choose acid or necrotic. Upcast to level 4, now it can be a radius burst at range, and deals sonic or force. Each time it's upcast, it's damage increases to what is appropriate for it's spell level. You can add other options here if you want, like damage over time or whatnot, but you could replace most of the damage spells in the game with one, perpetually evolving spell. I'd be happy with this, but I'm willing to bet a lot of people would hate it because "legacy" or "it makes casters too good, they only need one spell" or some other such nonsense, lol. [/QUOTE]
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What spells should be dropped?
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