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General Tabletop Discussion
*Dungeons & Dragons
What spells should be dropped?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9018988" data-attributes="member: 7040132"><p>You can totally do that for your home game. Have a curated set of X spells and rules objects that make for a tight and limited game. As long as it is acceptable to everyone at your table, that's great. Other groups value a broad array of options, professionally designed, that let them pull obscure solutions out of nowhere and surprise people. I just want those obscure options to be a bit more balanced and valid compared to each other. I also think some players want themes to have more options. Like having thunder and lightning options at each level, so they can play a Storm sorcerer better, or more necromantic options to play a necromancer better. </p><p></p><p>As for less powerful or rarely used spells, many people say Witch Bolt isn't that great (I agree it's meh), and it could be cut. But I loved an encounter when Witch Bolt was used to cook a villain whose panick grew until they died from it, because there were circumstances preventing them from getting full cover or getting away. That encounter had some proton pack-level shock and awe factor.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9018988, member: 7040132"] You can totally do that for your home game. Have a curated set of X spells and rules objects that make for a tight and limited game. As long as it is acceptable to everyone at your table, that's great. Other groups value a broad array of options, professionally designed, that let them pull obscure solutions out of nowhere and surprise people. I just want those obscure options to be a bit more balanced and valid compared to each other. I also think some players want themes to have more options. Like having thunder and lightning options at each level, so they can play a Storm sorcerer better, or more necromantic options to play a necromancer better. As for less powerful or rarely used spells, many people say Witch Bolt isn't that great (I agree it's meh), and it could be cut. But I loved an encounter when Witch Bolt was used to cook a villain whose panick grew until they died from it, because there were circumstances preventing them from getting full cover or getting away. That encounter had some proton pack-level shock and awe factor. [/QUOTE]
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Community
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What spells should be dropped?
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