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General Tabletop Discussion
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What spells should have had the ritual tag, but don't?
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<blockquote data-quote="Stalker0" data-source="post: 7627970" data-attributes="member: 5889"><p>I think people underestimate the power of divinations as rituals, or in general honestly. If you run a campaign with any downtime, divinations are crazy strong.</p><p></p><p>Case in point, one of my players just hit 9th level (with access to contact other plane) and has a month of downtime in the game. That gives him access to 150 questions...at base. And before people start mentioning the saving throw, he has a paladin buddy, so only fails on a 1 (and we were factoring that in to the number of questions he could ask, which drops it to about 142 on average).</p><p></p><p>And then....we realized it was a ritual. So... basically it just comes down to "he can just ask me any number of questions on any subject he wants." The only limit is his ability to come up with new questions. And that is just a month of downtime, imagine what a 9th level wizard would learn after a year? Or more appropriately, what would be left to learn? There isn't a reason a wizard that has a 20 int shouldn't be able to learn everything they want to know about the plot, which of course forces the DM to neuter parts of the spell ("you don't learn anything about THAT subject". Oh, well THAT subject is blocked by a diety or something, etc etc".)</p><p></p><p></p><p>Rituals are very powerful when time is on your side, be careful about doling them out carelessly just because in a combat adventure the non-combat spell's cost is actually meaningful.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7627970, member: 5889"] I think people underestimate the power of divinations as rituals, or in general honestly. If you run a campaign with any downtime, divinations are crazy strong. Case in point, one of my players just hit 9th level (with access to contact other plane) and has a month of downtime in the game. That gives him access to 150 questions...at base. And before people start mentioning the saving throw, he has a paladin buddy, so only fails on a 1 (and we were factoring that in to the number of questions he could ask, which drops it to about 142 on average). And then....we realized it was a ritual. So... basically it just comes down to "he can just ask me any number of questions on any subject he wants." The only limit is his ability to come up with new questions. And that is just a month of downtime, imagine what a 9th level wizard would learn after a year? Or more appropriately, what would be left to learn? There isn't a reason a wizard that has a 20 int shouldn't be able to learn everything they want to know about the plot, which of course forces the DM to neuter parts of the spell ("you don't learn anything about THAT subject". Oh, well THAT subject is blocked by a diety or something, etc etc".) Rituals are very powerful when time is on your side, be careful about doling them out carelessly just because in a combat adventure the non-combat spell's cost is actually meaningful. [/QUOTE]
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What spells should have had the ritual tag, but don't?
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