Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What spells should have had the ritual tag, but don't?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 7628680" data-attributes="member: 6802951"><p>It would increase the power of ritual casters quite considerably. Their spell slots are set up so that they have to last them through a day of adventuring including both combat encounters and non-combat challenges. </p><p>The classes are balanced around the basis of those limited resources, and that often a caster character won't have the slots available to resolve a situation using a spell, so the other characters get a chance on the spotlight. - In most situations a Fighter can't compete with Fireball, a Rogue can't compete with Knock etc. The game is designed that a lot of the time the casters are down to cantrips and the other characters are able to shine.</p><p></p><p>By lessening or removing the need to burn spell slots for the utility spells used in non-combat encounters, you increase the spell slots available to the casters over the course of a day, particularly in combat. This increases the relative power over casters by a considerable degree.</p><p></p><p>So ultimately, it will depend upon your game. If you're averaging the assumed 6 encounters/long rest and find that the casters aren't able to shine, then maybe this change would be worth it to bring them up to the in- and out of-combat performance of the martial characters. If you have considerably more encounters per log rest, this may even be required.</p><p>If you have less than 6 encounters/long rest, then you are likely already favouring spellcasters, and should be wary of increasing their power over the rest of the party to such a degree.</p><p></p><p>In my opinion saying everyone can do this by taking the feat is not a valid balancing factor.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7628680, member: 6802951"] It would increase the power of ritual casters quite considerably. Their spell slots are set up so that they have to last them through a day of adventuring including both combat encounters and non-combat challenges. The classes are balanced around the basis of those limited resources, and that often a caster character won't have the slots available to resolve a situation using a spell, so the other characters get a chance on the spotlight. - In most situations a Fighter can't compete with Fireball, a Rogue can't compete with Knock etc. The game is designed that a lot of the time the casters are down to cantrips and the other characters are able to shine. By lessening or removing the need to burn spell slots for the utility spells used in non-combat encounters, you increase the spell slots available to the casters over the course of a day, particularly in combat. This increases the relative power over casters by a considerable degree. So ultimately, it will depend upon your game. If you're averaging the assumed 6 encounters/long rest and find that the casters aren't able to shine, then maybe this change would be worth it to bring them up to the in- and out of-combat performance of the martial characters. If you have considerably more encounters per log rest, this may even be required. If you have less than 6 encounters/long rest, then you are likely already favouring spellcasters, and should be wary of increasing their power over the rest of the party to such a degree. In my opinion saying everyone can do this by taking the feat is not a valid balancing factor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What spells should have had the ritual tag, but don't?
Top