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General Tabletop Discussion
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What spells should have had the ritual tag, but don't?
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<blockquote data-quote="Yaarel" data-source="post: 7629179" data-attributes="member: 58172"><p>This isnt about being broken.</p><p></p><p>The issue is bounded accuracy. </p><p></p><p>An 18 is high, but within bounded accuracy, and is acceptable.</p><p></p><p>But piling on bonus numbers without considering the systemic impact is unwise.</p><p></p><p>The related issue is: </p><p></p><p>Dexterity Fighters are increasingly obsoleting Strength Fighters.</p><p></p><p>Mage Armor adds to this trend.</p><p></p><p>Dexterity Fighters already seem overrepresented at least in D&D Beyond statistics.</p><p></p><p></p><p></p><p>Every character build that depends on Dexterity maxes it out as soon as possible. So, Mage Armor is a bonus number sitting on top of this. It equals AC 18.</p><p></p><p>As mentioned earlier, the shield turns this AC 18 armor, into an AC 20.</p><p></p><p></p><p></p><p></p><p></p><p>You mention Dual Wielder, but the point makes less sense. The Dual Wielder as given up the ability to use a shield, thus is inferior to Plate Armor + Shield, and inferior to Mage Armor + Shield.</p><p></p><p></p><p></p><p>Anyway, if wanting to play to around with Mage Armor, it is necessary to analyze the entire D&D 5e design for armor.</p><p></p><p>I am open to rethinking the D&D 5e armor table and its gaming system. But this must be done comprehensively, while paying attention to Strength versus Dexterity, and while strictly avoiding number inflation.</p><p></p><p>The value of a +1 bonus to AC versus a +1 bonus to an attack roll, but also become more clearly quantified.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7629179, member: 58172"] This isnt about being broken. The issue is bounded accuracy. An 18 is high, but within bounded accuracy, and is acceptable. But piling on bonus numbers without considering the systemic impact is unwise. The related issue is: Dexterity Fighters are increasingly obsoleting Strength Fighters. Mage Armor adds to this trend. Dexterity Fighters already seem overrepresented at least in D&D Beyond statistics. Every character build that depends on Dexterity maxes it out as soon as possible. So, Mage Armor is a bonus number sitting on top of this. It equals AC 18. As mentioned earlier, the shield turns this AC 18 armor, into an AC 20. You mention Dual Wielder, but the point makes less sense. The Dual Wielder as given up the ability to use a shield, thus is inferior to Plate Armor + Shield, and inferior to Mage Armor + Shield. Anyway, if wanting to play to around with Mage Armor, it is necessary to analyze the entire D&D 5e design for armor. I am open to rethinking the D&D 5e armor table and its gaming system. But this must be done comprehensively, while paying attention to Strength versus Dexterity, and while strictly avoiding number inflation. The value of a +1 bonus to AC versus a +1 bonus to an attack roll, but also become more clearly quantified. [/QUOTE]
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What spells should have had the ritual tag, but don't?
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