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General Tabletop Discussion
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What spells should have had the ritual tag, but don't?
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<blockquote data-quote="Yaarel" data-source="post: 7629189" data-attributes="member: 58172"><p>A person is only awake for sixteen hours each day. Mage Armor is half of this.</p><p></p><p>In our games, the number of combat encounters per day depends entirely on the narrative. A setting that has alot of social encounters or exploration might not have any combat.</p><p></p><p>In our games, combat works out to be about one to four combats per day. </p><p></p><p>The only time there are more combat encounters is when entering some kind of old school ‘dungeon crawl’ where the characters are literally going from room to room, with a separate encounter in each room, which seems rarely realistic.</p><p></p><p>Anyway, keeping combat to 8 hours and less enjoys verisimilitude.</p><p></p><p></p><p></p><p>If the armor is on for one encounter, then it is an encounter power. If for an other encounter after that, ok. And even a third encounter. But if by the fourth encounter the armor is still probably on, I treat it as if it is virtually a daily power for the purpose of assessing its worth compared to other powers. Close enough anyway.</p><p></p><p>For example, if a player already has Mage Armor, and wanted it always on, I would consider the improvement no more than a skill or two, if any.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7629189, member: 58172"] A person is only awake for sixteen hours each day. Mage Armor is half of this. In our games, the number of combat encounters per day depends entirely on the narrative. A setting that has alot of social encounters or exploration might not have any combat. In our games, combat works out to be about one to four combats per day. The only time there are more combat encounters is when entering some kind of old school ‘dungeon crawl’ where the characters are literally going from room to room, with a separate encounter in each room, which seems rarely realistic. Anyway, keeping combat to 8 hours and less enjoys verisimilitude. If the armor is on for one encounter, then it is an encounter power. If for an other encounter after that, ok. And even a third encounter. But if by the fourth encounter the armor is still probably on, I treat it as if it is virtually a daily power for the purpose of assessing its worth compared to other powers. Close enough anyway. For example, if a player already has Mage Armor, and wanted it always on, I would consider the improvement no more than a skill or two, if any. [/QUOTE]
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What spells should have had the ritual tag, but don't?
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