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General Tabletop Discussion
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What spells should have had the ritual tag, but don't?
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<blockquote data-quote="Yaarel" data-source="post: 7629195" data-attributes="member: 58172"><p>Mage Armor is non-broken.</p><p></p><p>However, it matters because changing it changes the entire gaming *SYSTEM*.</p><p></p><p></p><p>It makes Dexterity AC strictly equal to Strength AC. Because Dexterity has so many other benefits, this in combination with other options can potentially obsolete Strength builds.</p><p></p><p>It creates an arms race for higher and higher bonuses, eventuating in bounded accuracy becoming untenable.</p><p></p><p>It causes design space, like rituals, that was meant for out of combat challenges, to be reused for combat boosts. This makes noncombat options less appealing in comparison. Thus ultimately it reduces freedom of choice.</p><p></p><p>And so on.</p><p></p><p>Changing Mage Armor cannot be done thoughtlessly, without considering all of the consequences to the D&D 5e game.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7629195, member: 58172"] Mage Armor is non-broken. However, it matters because changing it changes the entire gaming *SYSTEM*. It makes Dexterity AC strictly equal to Strength AC. Because Dexterity has so many other benefits, this in combination with other options can potentially obsolete Strength builds. It creates an arms race for higher and higher bonuses, eventuating in bounded accuracy becoming untenable. It causes design space, like rituals, that was meant for out of combat challenges, to be reused for combat boosts. This makes noncombat options less appealing in comparison. Thus ultimately it reduces freedom of choice. And so on. Changing Mage Armor cannot be done thoughtlessly, without considering all of the consequences to the D&D 5e game. [/QUOTE]
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What spells should have had the ritual tag, but don't?
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