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What spells should have had the ritual tag, but don't?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7629765" data-attributes="member: 6704184"><p>[MENTION=58172]Yaarel[/MENTION] I agree with the first half of your post. Where we disagree is on the actual value of gaining an improvement to one’s armor. </p><p></p><p>The feats value that incorrectly. Even directly inconsistent. Heavy armor is one tiny fraction of what a War Cleric gets at level 1. Same with medium armor and Hexblades, or the various armor boosting benefits of taking Bladesinger. The intent of Unarmored Defense seems to be that it be about as strong as Mage Armor, eventually better (max both stats, for AC 20). </p><p></p><p>In your points system, I’d say that a feat that only gives Mage Armor as a ritual would be completely terrible compared to most feats. Light armor gives 1 less AC and that feat gives a +1 to a stat! </p><p></p><p>Another way to look at it is viewing it as a feat that gives +1 AC while wearing light armor. That’s the direct equivalent. </p><p></p><p>Now, separately from that, there is the issue of the value of strength builds. I personally don’t think there needs to be any incentivisation to build for strength, beyond heavy armor and big weapons and barbarian rage damage bonuses requiring Strength. Those are things people want to play, and they are perfectly viable. They are in fact quite strong (pun intended). However, for those who feel that strength should dominate, or should be just as robust a choice in classes with no preference otherwise, I don’t think this is a good space to accomplish that. </p><p></p><p>Mage Armor either is or isn’t effectively always on regardless of ritual status, for most characters who’d consider taking it. It isn’t going to change the percentage of Dex vs Str builds. </p><p></p><p>Instead, I’d suggest some special weapons that require certain Str scores to wield without disadvantage, or perhaps give extra range on bows and thrown weapons for strength modifier, or even consider increasing movement speed by 5ft per strength mod when you dash or something. </p><p></p><p>The problem with Strength in 5e is that many of the things that rely on it are boring things that get handwaved, or that groups prioritize getting magic items to be able to ignore, etc. How often does carry, lift, drag, push, etc weights come up? How many groups actual run jumping correctly?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7629765, member: 6704184"] [MENTION=58172]Yaarel[/MENTION] I agree with the first half of your post. Where we disagree is on the actual value of gaining an improvement to one’s armor. The feats value that incorrectly. Even directly inconsistent. Heavy armor is one tiny fraction of what a War Cleric gets at level 1. Same with medium armor and Hexblades, or the various armor boosting benefits of taking Bladesinger. The intent of Unarmored Defense seems to be that it be about as strong as Mage Armor, eventually better (max both stats, for AC 20). In your points system, I’d say that a feat that only gives Mage Armor as a ritual would be completely terrible compared to most feats. Light armor gives 1 less AC and that feat gives a +1 to a stat! Another way to look at it is viewing it as a feat that gives +1 AC while wearing light armor. That’s the direct equivalent. Now, separately from that, there is the issue of the value of strength builds. I personally don’t think there needs to be any incentivisation to build for strength, beyond heavy armor and big weapons and barbarian rage damage bonuses requiring Strength. Those are things people want to play, and they are perfectly viable. They are in fact quite strong (pun intended). However, for those who feel that strength should dominate, or should be just as robust a choice in classes with no preference otherwise, I don’t think this is a good space to accomplish that. Mage Armor either is or isn’t effectively always on regardless of ritual status, for most characters who’d consider taking it. It isn’t going to change the percentage of Dex vs Str builds. Instead, I’d suggest some special weapons that require certain Str scores to wield without disadvantage, or perhaps give extra range on bows and thrown weapons for strength modifier, or even consider increasing movement speed by 5ft per strength mod when you dash or something. The problem with Strength in 5e is that many of the things that rely on it are boring things that get handwaved, or that groups prioritize getting magic items to be able to ignore, etc. How often does carry, lift, drag, push, etc weights come up? How many groups actual run jumping correctly? [/QUOTE]
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What spells should have had the ritual tag, but don't?
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