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General Tabletop Discussion
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What spells should have had the ritual tag, but don't?
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<blockquote data-quote="Yaarel" data-source="post: 7630026" data-attributes="member: 58172"><p>(Ultimately, to protect Strength, merge it with Constitution − so Strength becomes the source for toughness. Also formally correlate Strength as a size prerequisite, so a Large creature must have at least 18 Strength. Then via Large size, a high Strength might gain reach.</p><p></p><p>Compare monster stats. Strength is typically near identical with Constitution, and Large and Huge creatures are typically exceptionally strong.</p><p></p><p>‘Brute’ Strength includes size and toughness.)</p><p></p><p></p><p></p><p>Until then, all Heavy weapons can require a minimum Strength prereq in order to gain proficiency with them. Finesse weapons are smaller and allow Dexterity, and in this sense, there is already a kind of mechanic in play to separate Strength weapons from Dexterity weapons, but maybe the Heavy weapons can be more appealing. Note Greatweapon Fighter build combos are already enviable, but more can be done to shore up Strength generally.</p><p></p><p>Heavier armors already have a Strength prereq relating to speed, and I am happy with this.</p><p></p><p>I feel strongly that a shield is more like Medium Armor in the sense that anyone using a standard shield should only be able to gain a maximum +2 Dexterity bonus while using it. Realistically, it is a shield, it gets in the way of extreme athletic agility.</p><p></p><p>A ‘light shield’ such as a buckler (that punches weapons out of the way) would grant +1 AC and full Dexterity.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7630026, member: 58172"] (Ultimately, to protect Strength, merge it with Constitution − so Strength becomes the source for toughness. Also formally correlate Strength as a size prerequisite, so a Large creature must have at least 18 Strength. Then via Large size, a high Strength might gain reach. Compare monster stats. Strength is typically near identical with Constitution, and Large and Huge creatures are typically exceptionally strong. ‘Brute’ Strength includes size and toughness.) Until then, all Heavy weapons can require a minimum Strength prereq in order to gain proficiency with them. Finesse weapons are smaller and allow Dexterity, and in this sense, there is already a kind of mechanic in play to separate Strength weapons from Dexterity weapons, but maybe the Heavy weapons can be more appealing. Note Greatweapon Fighter build combos are already enviable, but more can be done to shore up Strength generally. Heavier armors already have a Strength prereq relating to speed, and I am happy with this. I feel strongly that a shield is more like Medium Armor in the sense that anyone using a standard shield should only be able to gain a maximum +2 Dexterity bonus while using it. Realistically, it is a shield, it gets in the way of extreme athletic agility. A ‘light shield’ such as a buckler (that punches weapons out of the way) would grant +1 AC and full Dexterity. [/QUOTE]
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What spells should have had the ritual tag, but don't?
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