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General Tabletop Discussion
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What spells should have had the ritual tag, but don't?
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<blockquote data-quote="Sargon of Balmora" data-source="post: 7631011" data-attributes="member: 6999453"><p>To answer the original post: I can think of a few spells that really should be rituals, but for the most part I understand why the PHB is somewhat conservative about limiting rituals. The ones that jump out at me are:</p><p></p><p>Arcane Lock</p><p>Glyph of Warding</p><p>Knock</p><p>Leomund's Secret Chest</p><p>Locate X spells (Locate Animals or Plants already is one)</p><p>Magic Circle (especially because the combination of Summon X + Magic Circle + Planar Binding is so expensive and difficult to pull off, otherwise)</p><p>Rope Trick</p><p>Scrying</p><p></p><p>In home games (where I can control the amount of GP given), I've toyed with the idea of making every spell a ritual spell IF the caster pays a material cost (10 GP x spell level). I also tend to make rituals require only 1 minute, rather than 10, because it always seems absurd to me that the party is just going to take 10 every time the Wizard needs to focus on Detecting Magic. But YMMV.</p></blockquote><p></p>
[QUOTE="Sargon of Balmora, post: 7631011, member: 6999453"] To answer the original post: I can think of a few spells that really should be rituals, but for the most part I understand why the PHB is somewhat conservative about limiting rituals. The ones that jump out at me are: Arcane Lock Glyph of Warding Knock Leomund's Secret Chest Locate X spells (Locate Animals or Plants already is one) Magic Circle (especially because the combination of Summon X + Magic Circle + Planar Binding is so expensive and difficult to pull off, otherwise) Rope Trick Scrying In home games (where I can control the amount of GP given), I've toyed with the idea of making every spell a ritual spell IF the caster pays a material cost (10 GP x spell level). I also tend to make rituals require only 1 minute, rather than 10, because it always seems absurd to me that the party is just going to take 10 every time the Wizard needs to focus on Detecting Magic. But YMMV. [/QUOTE]
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What spells should have had the ritual tag, but don't?
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