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Story Hour
What story hours do you wish were updated regularly?
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<blockquote data-quote="Rel" data-source="post: 227624" data-attributes="member: 99"><p>I wish mine were updated regularly! That way I could stop feeling guilty about making unfulfilled promises all the time. It isn't really that I dread doing the write-ups. They are a labor, but a labor of love. But it is sometimes hard to find both the time and the energy in the same place.</p><p></p><p>I mean there are times when I have plenty of energy and excitement to do the Story Hour but I wind up putting the energy into work on the campaign or other gaming pursuits. Other times I have time in the evening to do the write-ups but I just feel so wiped out from work and the baby and stuff that I can't bring myself to sit in front of the keyboard.</p><p></p><p>I note all of that so that you can feel deep sympathy for myself and the other Story Hour writers on the board. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>But I also bring a sort of solution to the issue. I recently implemented something near the end of my campaign that I wish I had been doing all along: After Action Reports.</p><p></p><p>To me, the hardest part about working on my Story Hour is wracking my brain to recall details from past sessions and trying to get the sequence of evens close to accurate. I already give out experience points for "Creation" in my games. If players bring painted miniatures, cool maps they've drawn or any other types of materials that add substantively to the game, I give bonus XP for it. So I offered the same type of bonus to any player who wanted to write up an After Action Report for the session which gave a rough outline of the events. Now I can refer to that outline and it makes writing up the Story Hour much easier.</p><p></p><p>I don't know if this is feasible for the rest of you, but I highly recommend it.</p></blockquote><p></p>
[QUOTE="Rel, post: 227624, member: 99"] I wish mine were updated regularly! That way I could stop feeling guilty about making unfulfilled promises all the time. It isn't really that I dread doing the write-ups. They are a labor, but a labor of love. But it is sometimes hard to find both the time and the energy in the same place. I mean there are times when I have plenty of energy and excitement to do the Story Hour but I wind up putting the energy into work on the campaign or other gaming pursuits. Other times I have time in the evening to do the write-ups but I just feel so wiped out from work and the baby and stuff that I can't bring myself to sit in front of the keyboard. I note all of that so that you can feel deep sympathy for myself and the other Story Hour writers on the board. ;) But I also bring a sort of solution to the issue. I recently implemented something near the end of my campaign that I wish I had been doing all along: After Action Reports. To me, the hardest part about working on my Story Hour is wracking my brain to recall details from past sessions and trying to get the sequence of evens close to accurate. I already give out experience points for "Creation" in my games. If players bring painted miniatures, cool maps they've drawn or any other types of materials that add substantively to the game, I give bonus XP for it. So I offered the same type of bonus to any player who wanted to write up an After Action Report for the session which gave a rough outline of the events. Now I can refer to that outline and it makes writing up the Story Hour much easier. I don't know if this is feasible for the rest of you, but I highly recommend it. [/QUOTE]
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