xiphumor
Legend
I’m brainstorming pitches for the GPG, one of which is adding more strongholds and followers. Here are my rough ideas. I’m looking for feedback and any ideas I might be missing:
Followers:
Strongholds: (I haven’t fleshed out the functions for these)
In addition, I think it would be cool to have strongholds that are composed of vehicles, so you could have a caravan/fleet at your disposal.
Followers:
- Scout: explore areas up ahead
- Merchant: purchase basic goods even if out of town
- Pilot: drive vehicles
- Tailor: clothing to suit environment and culture
- Alchemist: produce various alchemical items
- Poisoner: produce poison
- Fletcher: produce ammunition
- Messenger: deliver messages and packages
- Trainer: extra maneuver/exertion
- Artist: produce treasures
- Sentry: stand guard and improve passive perception
Strongholds: (I haven’t fleshed out the functions for these)
- Theater
- Trading Post / Harbor
- School
- Hospital
- Public Hall
- Museum
In addition, I think it would be cool to have strongholds that are composed of vehicles, so you could have a caravan/fleet at your disposal.