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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What style of science-fiction in your D&D ?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6060767" data-attributes="member: 32740"><p>Well I would quibble with the categorizations of the poll, but I don't limit myself to any given SF flavor when adding it to D&D. I never ran it, but I seriously considered sending the PC's to Modern Earth where they could photocopy spell scrolls while talking on cell phones - and getting killed easily with a couple of .44 slugs. Through modules such as Barrier Peaks I have introduced ray-guns a la Flash Gordon or Star Wars as well as the ever-popular lightsaber. Spelljammer has sufficed for providing "rocket ships" to travel between planets even if few/none of the ships looked particularly '50's retro-future inspired. I found it difficult however to interest the players in wandering aimlessly from planet to planet instead of just wandering into the unknown wilderness of just ONE planet no matter how many fascinating HIPPO men they met (not rhinos). And steampunk has crept further into my games in the form of trains and clockworks and early firearms. Some magic items and artifacts in particular I now treat as steampunk more than fantasy inspired including the Apparatus of Kwalish, the Machine of Lum the Mad and the Mighty Servant of Leuk-O.</p><p></p><p>I have always liked a little SF in my D&D as did many of the founders AFAICT. But the SF I <u>tinge</u> my D&D with comes from any and all SF sources. It is worth noting that SF was and sometimes still is considered part of the <em>fantasy </em>genre.</p><p></p><p>Now, were I to <em>refluff </em>D&D <u>AS</u> SF, as many here are talking about, then the easiest would be post-apocolyptic settings but the one I still have my heart on is having minis and terrain to do an RPG treatment of X-Com - modern Earth versus the aliens.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6060767, member: 32740"] Well I would quibble with the categorizations of the poll, but I don't limit myself to any given SF flavor when adding it to D&D. I never ran it, but I seriously considered sending the PC's to Modern Earth where they could photocopy spell scrolls while talking on cell phones - and getting killed easily with a couple of .44 slugs. Through modules such as Barrier Peaks I have introduced ray-guns a la Flash Gordon or Star Wars as well as the ever-popular lightsaber. Spelljammer has sufficed for providing "rocket ships" to travel between planets even if few/none of the ships looked particularly '50's retro-future inspired. I found it difficult however to interest the players in wandering aimlessly from planet to planet instead of just wandering into the unknown wilderness of just ONE planet no matter how many fascinating HIPPO men they met (not rhinos). And steampunk has crept further into my games in the form of trains and clockworks and early firearms. Some magic items and artifacts in particular I now treat as steampunk more than fantasy inspired including the Apparatus of Kwalish, the Machine of Lum the Mad and the Mighty Servant of Leuk-O. I have always liked a little SF in my D&D as did many of the founders AFAICT. But the SF I [U]tinge[/U] my D&D with comes from any and all SF sources. It is worth noting that SF was and sometimes still is considered part of the [I]fantasy [/I]genre. Now, were I to [I]refluff [/I]D&D [U]AS[/U] SF, as many here are talking about, then the easiest would be post-apocolyptic settings but the one I still have my heart on is having minis and terrain to do an RPG treatment of X-Com - modern Earth versus the aliens. [/QUOTE]
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What style of science-fiction in your D&D ?
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