Turanil
First Post
Lets say you want to add science-fiction in your D&D game, to run a campaign where science-fiction elements are added to an otherwise fantasy world. My question is, how do you envision its style ? So far I only know of:
1) Modern sci-fi: the 3e supplement Dragonstar has such a style, with modern looking sci-fi tropes and equipment, in a world where you find wizards (who use computers to record their spells) and dragons (who rule entire planets).
2) Flash Gordon style: This is really guys (and a girl) using a ray-gun and wandering across planets in a fifties-looking rocket-ship, but meeting with things, people and situation with a fantasy outlook (such as the winged hawkmen of Mondo fighting with maces).
3) Steampunk: This genre looks rather popular on the Internet, but I wonder how many people actually like to play this genre. The Dune movie by David Lynch had such a style.
4) Spell Jammer: Although magical galleons travel across the void of space, and some rhino people use muskets for firearms, I don't see it as sci-fi.
1) Modern sci-fi: the 3e supplement Dragonstar has such a style, with modern looking sci-fi tropes and equipment, in a world where you find wizards (who use computers to record their spells) and dragons (who rule entire planets).
2) Flash Gordon style: This is really guys (and a girl) using a ray-gun and wandering across planets in a fifties-looking rocket-ship, but meeting with things, people and situation with a fantasy outlook (such as the winged hawkmen of Mondo fighting with maces).
3) Steampunk: This genre looks rather popular on the Internet, but I wonder how many people actually like to play this genre. The Dune movie by David Lynch had such a style.
4) Spell Jammer: Although magical galleons travel across the void of space, and some rhino people use muskets for firearms, I don't see it as sci-fi.