Carlsen Chris
Explorer
As creative work mediated by language, nothing is fundamental to RPGs.
You’re right. It’s “pique their interest“.Advanced technology that existed long ago is a trope that I like to pull out of DM Bag o' Tricks every once in a while. Something that's intended to make players respond with "WTF?" and pique* their interest. Sometimes it works, sometimes it doesn't.
As I mentioned in another thread, I've used "Cavemen with lasers * * " The next adventure I plan to run in my DCC campaign is Crypt of the Science Wizard by Skeeter Green; which assumes that powerful magic and advanced science knowledge existed long ago, but was lost in a cataclysmic event. It combines Mesopotamian culture * * * Necromancy, and Magic Tech. The final battles involves Mummies that are powered by advanced technology.
* Or is it "peak their interest"?
** I don't think it really worked in this case. The players viewed it as just some anomaly and moved on.
*** Might by Egyptian
Beholder brainswapped into a human body: HOW DO YOU MANAGE WITH ONLY TWO BLOODY EYES!?!?!?!?It should be an even swap: the beholder, now stuck in their enemy's body, asks the players for help on getting his body back!
Gamers are notoriously bad at knowing the history of the hobby.In published D&D my first real published setting love was Mystara, which built on Dave Arneson's Blackmoor background and had a crashed starship from the "Federation" where the crew had used their advanced technology to dominate the locals. So I've embraced science-fantasy in D&D pretty much from when I started.
I've embraced all of it. D&D is built on a bedrock of science fantasy - and not just science-fantasy but actual science fiction. Folks often forget or don't realize that Blackmoor was the second expansion book published for the game and it had a plot directly ripped from Star Trek right there. And Empire of the Petal Throne was published by TSR as its first licensed setting and Tekumel was explicitly a science-fantasy world. It isn't like the founders of the game were all that precious about mixing sci-fi and fantasy together, because in that era the borders were much more porous than now.
I personally think that folks who want to play D&D with strict "no science fantasy" rules would be better served by the (sadly now no longer published) Adventures in Middle Earth game by Cubicle 7. That was a good version of D&D without the science-fantasy anywhere near it - maybe the Free League version that is supposed to be out soon will be as good. Or my actual personal favorite historical fantasy game, Ars Magica - I personally feel that both give a better "pure fantasy" experience than D&D, which really makes you fight back against the kitchen-sink approach if you want to keep it to just fantasy.
The thing is I probably only know it because I've lived through most of it. I guess that's an advantage of being old?Gamers are notoriously bad at knowing the history of the hobby.
Beholder brainswapped into a human body: HOW DO YOU MANAGE WITH ONLY TWO BLOODY EYES!?!?!?!?
Punk Beholders.I can see them trying to compensate with a hair style. Not sure it would compensate though...
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Exactly. Just need to add googly eyes to the spikes.Punk Beholders.