Just when I thought I was out, they pull me back in...
So as I continue to roam if I want to, roam around the world, I stopped in to briefly check in and see that ... oh, this is still going on. Apparently, the recurrent debate about D&D and some of its earlier times has spawned a new thread by @Steampunkette featuring an excellent paper by Chris Danielson, and we are all off to arguing D&D and sexism. I have to admit, I am surprised that the debate is happening again, in much the same way that a NASCAR driver is surprised when he sees a left turn coming up. Since that thread seems to be going back to the usual back-and-forth between "have you ever heard of the male gaze" v. "what's wrong with a little (female) flesh?" viewpoints, I thought I'd post some thoughts about D&D in the 1970s and sexism, along with some resources.
Because I am sure that this will effectively end the debate! Also, I have a bridge in Brooklyn, low price, barely used. Interested?
Ahem. Anyway.... before diving into this, I wanted to make a point that I've made before- there are a lot of ways to view TTRPGs. Here, in the hobbyist community, we get stuck in this rut of thinking that "TTRPG Theory" is (insert player typologies, player agency, etc.), and other stuff is, you know, other stuff. But I think that is a narrow way to look at TTRGPs- we can view them through a number of critical lens, including ways that TTRPGs reify or challenge norms (such as gender norms). I've mentioned this before when looking at the difference between, inter alia, TTRPGs that inhibit or allow queer play, as opposed to TTRPGs that have rules that are explicitly queering.
Whew. With that out of the way, let's get into the subject of the 1970s, sexism, and D&D!
1. Was D&D sexist in the 1970s?
Yes. Next question.
2. Wait, what? That's it?
Sigh. No, that's not it. But I think it's important to say that at the beginning. Because I am going to write more about how this can be a very nuanced subject, and a simple, "Yah, it was sexist. How you like dem apples?" doesn't accurately reflect what was really happening. However, while the full answer is more nuanced and more complicated, and I will provide resources, the top-line answer is that ... there was a lot of sexism in the 1970s. There was sexism in the rules of D&D. And there was sexism in the D&D community.
3. I don't believe there was any sexism. Jean Wells was hired by TSR!
sigh
Okay. Let's do this quickly. This is from Dragon #39-
But it is also apparent, from letters sent by women players around the country as contributions to this article, that many instances of unfair and degrading treatment of women players—and their characters-remain to be corrected. ... Women who play female characters must be concerned about their characters becoming pregnant, or about their characters being 'used' as sex objects to further the ends of a male-dominated party of adventurers. ... Many women are understandably appalled by the appearance of female miniatures. They range from half-naked (possibly more than half) slave girls in chains or placed across horses or dragons, to women fighters dressed in no more than a bit of chainmail to protect their modesty and perhaps a backpack and a sword. Or, there are female Magic-Users wearing nothing but a smile and a bit of cloth draped over one arm.
And who wrote that? Jean Wells. And yes, she was hired as a game designer- then was undercut, had her work destroyed (with male designers commenting on her appearance and personality), had her one module then changed to a co-writing credit with Tom Moldvay, and then was moved to secretarial duties. If Jean Wells is the shining example of D&D and TSR being not sexist, then someone must have misunderstood what "counter" in "counterpoint" means.
I've also heard people say that it couldn't have been that bad, because the groups they played in didn't have that much sexism ... I mean, there groups weren't even, um, rape-y! But while that is great for that group, back when there were three alignments (Lawful, Neutral, Chaotic) there were actual debates about whether sexual violence was allowed for Lawful characters. Gregory Alan Fine (in his seminal work) documented that sexual violence against female NPCs by all-male tables was common. And I just quoted Jean Wells alluding to the problem above.
Even putting aside that issue (other than that, how was the play, Mrs. Lincoln?) the rules of OD&D (and to a lesser, but still present, AD&D) hard-baked both sexist assumptions, gendered disadvantages, and art that was, at best, unwelcoming to many female gamers.
And don't get me started on some of the articles published in Dragon and some fanzines. It is shocking that D&D managed to get up to 10% female players by 1979 (from, I believe, .05% ... yes, less than 1% ... in the community ... in 1974).
4. Okay, so if D&D was sexist, why are you saying that the issue has ANY nuance?
Very little is as simple as saying something is entirely black or white. Except, you know, bards. As a society, we have agreed that they suck. But other than that exception that proves the rule? Here's where I get a little more complicated.
Let's start with an analogy. Every year, I try to post my Pride Thread. One of the points that I make is that D&D (in the '70s and especially the '80s) was certainly not officially a welcoming space for queer people. And the community wasn't exactly a welcoming space. But despite that, it still provided a space that was invaluable for many queer youth.
And it is the same with D&D. Yes, women were only 10% of the player base in 1979. ...but that was a 20-fold increase from 1974. If you've read .... WAIT FOR IT .... The Elusive Shift, you know that early D&D combined the wargaming community with the "Science Fiction" community (which was an umbrella term for the fantasy community as well) that had a lot of women in it. And that while there was structural misogyny (in terms of the society and the rules), there was also some pushback. So the history of early D&D should not be viewed as a monolithic "Das sexist, it sucks." Instead, if you want to actually delve into it, you need to approach it more critically- first, acknowledge that, yes, there was sexism. Then you can see that despite that, it laid the groundwork for increased representation- early D&D began the process of inclusivity!
Slowly. Painfully. With some setbacks (I mean, the 80s weren't all great). But you already see not just the sexism, but also the pushback against it.
I think that people here would benefit from reading the following two essays that are available on the web:
I would start with this negative view by Aaron Trammell from 2014 (DO NOT READ THE COMMENTS YET):
Then this slightly different view from Jon Peterson also from 2014:
After that, go and read the comments in Trammell's essay that has a dialogue between Peterson and Trammell. Now, remember that this is from a decade ago- there has been more scholarship. But I think it sets down some ideas to think about. Namely that the sexism was undeniable. But when I think of early D&D, I don't stop at that fact. I think of how early D&D was what started bringing women (and others) into gaming, a process that continued and allows the inclusive game we have today. We all stand on the shoulders of giants, and, looking at the arguments we are having about chainmail bikinis, it would appear that we are also arguing the same things those giants were arguing back then, too.
So as I continue to roam if I want to, roam around the world, I stopped in to briefly check in and see that ... oh, this is still going on. Apparently, the recurrent debate about D&D and some of its earlier times has spawned a new thread by @Steampunkette featuring an excellent paper by Chris Danielson, and we are all off to arguing D&D and sexism. I have to admit, I am surprised that the debate is happening again, in much the same way that a NASCAR driver is surprised when he sees a left turn coming up. Since that thread seems to be going back to the usual back-and-forth between "have you ever heard of the male gaze" v. "what's wrong with a little (female) flesh?" viewpoints, I thought I'd post some thoughts about D&D in the 1970s and sexism, along with some resources.
Because I am sure that this will effectively end the debate! Also, I have a bridge in Brooklyn, low price, barely used. Interested?
Ahem. Anyway.... before diving into this, I wanted to make a point that I've made before- there are a lot of ways to view TTRPGs. Here, in the hobbyist community, we get stuck in this rut of thinking that "TTRPG Theory" is (insert player typologies, player agency, etc.), and other stuff is, you know, other stuff. But I think that is a narrow way to look at TTRGPs- we can view them through a number of critical lens, including ways that TTRPGs reify or challenge norms (such as gender norms). I've mentioned this before when looking at the difference between, inter alia, TTRPGs that inhibit or allow queer play, as opposed to TTRPGs that have rules that are explicitly queering.
Whew. With that out of the way, let's get into the subject of the 1970s, sexism, and D&D!
1. Was D&D sexist in the 1970s?
Yes. Next question.
2. Wait, what? That's it?
Sigh. No, that's not it. But I think it's important to say that at the beginning. Because I am going to write more about how this can be a very nuanced subject, and a simple, "Yah, it was sexist. How you like dem apples?" doesn't accurately reflect what was really happening. However, while the full answer is more nuanced and more complicated, and I will provide resources, the top-line answer is that ... there was a lot of sexism in the 1970s. There was sexism in the rules of D&D. And there was sexism in the D&D community.
3. I don't believe there was any sexism. Jean Wells was hired by TSR!
sigh
Okay. Let's do this quickly. This is from Dragon #39-
But it is also apparent, from letters sent by women players around the country as contributions to this article, that many instances of unfair and degrading treatment of women players—and their characters-remain to be corrected. ... Women who play female characters must be concerned about their characters becoming pregnant, or about their characters being 'used' as sex objects to further the ends of a male-dominated party of adventurers. ... Many women are understandably appalled by the appearance of female miniatures. They range from half-naked (possibly more than half) slave girls in chains or placed across horses or dragons, to women fighters dressed in no more than a bit of chainmail to protect their modesty and perhaps a backpack and a sword. Or, there are female Magic-Users wearing nothing but a smile and a bit of cloth draped over one arm.
And who wrote that? Jean Wells. And yes, she was hired as a game designer- then was undercut, had her work destroyed (with male designers commenting on her appearance and personality), had her one module then changed to a co-writing credit with Tom Moldvay, and then was moved to secretarial duties. If Jean Wells is the shining example of D&D and TSR being not sexist, then someone must have misunderstood what "counter" in "counterpoint" means.
I've also heard people say that it couldn't have been that bad, because the groups they played in didn't have that much sexism ... I mean, there groups weren't even, um, rape-y! But while that is great for that group, back when there were three alignments (Lawful, Neutral, Chaotic) there were actual debates about whether sexual violence was allowed for Lawful characters. Gregory Alan Fine (in his seminal work) documented that sexual violence against female NPCs by all-male tables was common. And I just quoted Jean Wells alluding to the problem above.
Even putting aside that issue (other than that, how was the play, Mrs. Lincoln?) the rules of OD&D (and to a lesser, but still present, AD&D) hard-baked both sexist assumptions, gendered disadvantages, and art that was, at best, unwelcoming to many female gamers.
And don't get me started on some of the articles published in Dragon and some fanzines. It is shocking that D&D managed to get up to 10% female players by 1979 (from, I believe, .05% ... yes, less than 1% ... in the community ... in 1974).
4. Okay, so if D&D was sexist, why are you saying that the issue has ANY nuance?
Very little is as simple as saying something is entirely black or white. Except, you know, bards. As a society, we have agreed that they suck. But other than that exception that proves the rule? Here's where I get a little more complicated.
Let's start with an analogy. Every year, I try to post my Pride Thread. One of the points that I make is that D&D (in the '70s and especially the '80s) was certainly not officially a welcoming space for queer people. And the community wasn't exactly a welcoming space. But despite that, it still provided a space that was invaluable for many queer youth.
And it is the same with D&D. Yes, women were only 10% of the player base in 1979. ...but that was a 20-fold increase from 1974. If you've read .... WAIT FOR IT .... The Elusive Shift, you know that early D&D combined the wargaming community with the "Science Fiction" community (which was an umbrella term for the fantasy community as well) that had a lot of women in it. And that while there was structural misogyny (in terms of the society and the rules), there was also some pushback. So the history of early D&D should not be viewed as a monolithic "Das sexist, it sucks." Instead, if you want to actually delve into it, you need to approach it more critically- first, acknowledge that, yes, there was sexism. Then you can see that despite that, it laid the groundwork for increased representation- early D&D began the process of inclusivity!
Slowly. Painfully. With some setbacks (I mean, the 80s weren't all great). But you already see not just the sexism, but also the pushback against it.
I think that people here would benefit from reading the following two essays that are available on the web:
I would start with this negative view by Aaron Trammell from 2014 (DO NOT READ THE COMMENTS YET):
Then this slightly different view from Jon Peterson also from 2014:
After that, go and read the comments in Trammell's essay that has a dialogue between Peterson and Trammell. Now, remember that this is from a decade ago- there has been more scholarship. But I think it sets down some ideas to think about. Namely that the sexism was undeniable. But when I think of early D&D, I don't stop at that fact. I think of how early D&D was what started bringing women (and others) into gaming, a process that continued and allows the inclusive game we have today. We all stand on the shoulders of giants, and, looking at the arguments we are having about chainmail bikinis, it would appear that we are also arguing the same things those giants were arguing back then, too.