My players are going to hate it when they realize the guy's brain was transplanted into a beholder. I like it.Cool Beholder reskin....or Mad Scientist Antics with Brain transplanting shenanigans?
You decide!!!

My players are going to hate it when they realize the guy's brain was transplanted into a beholder. I like it.Cool Beholder reskin....or Mad Scientist Antics with Brain transplanting shenanigans?
You decide!!!
It should be an even swap: the beholder, now stuck in their enemy's body, asks the players for help on getting his body back!My players are going to hate it when they realize the guy's brain was transplanted into a beholder. I like it.![]()
Why notCool Beholder reskin....or Mad Scientist Antics with Brain transplanting shenanigans?
You decide!!!
I've come to terms with that fact. When I want to play without magitech I'm not playing D&D and certainly not 5E.It's kinda fun seeing the Fantasy purists desperately trying to wrestle the stick away from 'modern' fantasy fans, yelling t them about their magic robots and 'sci-fi' psionics and using words that sound 'too scientific' and all around desperately trying to ignore that the 'good old days' were when speculative fiction hadn't been sundered into sci-fi and fantasy by screaming nerds who needed definitive genres to fight over.
Or pretend one of the most popular sci-fi franchises ever isn't about space wizards and the most popular fantasy isn't about magic coinciding with the modern world.
Someone needs to license Castlevania-- specifically the Nextflix anime version.I was even thinking about how I would love to see something more like a science-fantasy version of Ravenloft or MtG's Innistrad. A futuristic science-fantasy setting, preferrably in the vein of the aforementioned '80s sci-fantasy, with supernatural horror elements like vampires, werewolves, undead, mad science monsters, etc. Is there a setting like that?
That's a pretty good start, but it's still set in the Late Middle Ages. Vampire Hunter D would probably be somewhat closer.Someone needs to license Castlevania-- specifically the Nextflix anime version.
Because that's not my experience.Come on, that's not a fair characterization and you're kind of punching down on us here. We're simply lamenting from our position on the margins of the gamerspace that we can't find others of our kind to play with. Because, like you've indicated, space wizards and modern magic are more popular than low fantasy and mystical magic.
In the end we're going to play Dungeons and Dragons with the people we can find, and that usually means the party will consist of several powerful magically endowed characters and maybe one grumpy rogue wishing he could experience the dream of a low magic game.
We're already in pain, why do you gotta' beat down on us like that.
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In published D&D my first real published setting love was Mystara, which built on Dave Arneson's Blackmoor background and had a crashed starship from the "Federation" where the crew had used their advanced technology to dominate the locals. So I've embraced science-fantasy in D&D pretty much from when I started.What are your favorite blurring of lines between sci-fi and fantasy in D&D?
I've embraced all of it. D&D is built on a bedrock of science fantasy - and not just science-fantasy but actual science fiction. Folks often forget or don't realize that Blackmoor was the second expansion book published for the game and it had a plot directly ripped from Star Trek right there. And Empire of the Petal Throne was published by TSR as its first licensed setting and Tekumel was explicitly a science-fantasy world. It isn't like the founders of the game were all that precious about mixing sci-fi and fantasy together, because in that era the borders were much more porous than now.What kinds of science fantasy have you embraced in your games and campaigns? Where do you think D&D needs MORE science fantasy?