D&D General Who else was resistant to Eberron for awhile before falling for it?

Irilian is a big 'ol city. Very Warhammer-ish vibes. I forget what issues of White Dwarf it was serialized in (I'll have to go digging around in my closet), but it hearkens back to a time before White Dwarf became little more than a giant ad for Warhammer and dedicated many of its pages to other games (by other publishers). I miss those days.


Here you go.

Irilian

Irilian is a complete city for the AD&D game by Daniel Collerton, published in the White Dwarf magazine. In each article there was background information to the city and an episode of a linked scenario; The Rising of the Dark.

It was published in six parts in White Dwarf in issues 42 to 47 and reprinted completely in The Best of White Dwarf Scenarios (Volume III).
 

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When Eberron came out I was glad it did but I was not into it and did not pick it up. My early 3e interests were the 3e Forgotten Realms Campagin Setting hardcover, 3.0 Ravenloft and Oathbound. A little bit of The Living Greyhawk Gazetteer to add to my 1e and 2e Greyhawk stuf, Twin Crowns from Living Imagination, and a bunch of the Avalanche Press historical fantasy mini settings. I had plenty of 3e stuff at the time without going for more new expensive WotC harcover stuff.

I then was playing in a Ptolus Banewarrens game run by my brother and he started to incorporate Eberron stuff like the historical crusade against werewolves and the introduction of warforged and such and I enjoyed the themes immensely. I was happy leaving Eberron as his thing though and just enjoying it in game and second hand info from some online articles and such. Even when we made the campaign a shared world thing with three of us rotating being DM and collaborating on some worldbuilding, my stuff was more elements from Malhavoc Press. We had Greyhawk as the world's past with Eberron as its future and the Ptolus imperial succession war loosely as the sort of start of the Eberron 100 year War.

When 4e rolled out though and 3e stuff went really cheap I picked up a bunch of the books cheap on Amazon ($0.01 plus shipping each) and got into it more as part of what evolved into my mashup homebrew. I now also have all the PDFs.

My current mashup homebrew is a large part Ptolus, Golarion, and a bunch of Eberron precursor themes as I set my world in the war itself so that in the various places most powerful people and forces have been sent away to the war leaving a lot for PCs to handle on their own.
 

Alright, I'm in.
A lot of what’s in both of Keith Baker’s 5e Eberron tomes comes from his blog, so if you want a preview of what’s in the books, just check out the blog!

I would say the vast majority of both books will be useful to you for lore. You can ignore the 5e mechanics for magic items and stat blocks and whatnot.

You’ll get less use out of his latest book, Frontiers of Eberron: Quickstone, as it’s as much an adventure as a mini setting guide and is geared toward the 2024 revised 5e ruleset.
 
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I disliked the early presentation, which seemed to focus on magipunk elements and urban adventure. However, I eventually realized it had strong pulp roots, went pretty deep into traditional D&D mythology, had an interesting take on religion and alignment, and warforged were pretty cool.
 

I first dismissed it as steampunk, which I was not interested in. Little did I know that the setting has so much more to offer! I love the pulpy vibes, I love the Dragonmark Houses that run the world almost like corporations in Cyberpunk, I love the take on religion and races and mythology. And from a DM perspective I love how "gameable" everything is. Every part of worldbuilding feels like it was made with the thought "can a fun adventure hook be created from this?"

I am starting a shadowdark Western Reaches game soon, but I am definitely interested to come back to D&D for an Eberron game. I ran a Sharrn game a few years ago and it was a blast and I am dying to run a western like in Eberron
 

Yeah, I was resistant, albeit only fairly briefly - around the time the first book came out WotC published an art gallery on their website and that sold it to me. AFAIK, that's the only time I've been moved to purchase by the art alone; it's not usually much of a consideration for me.
 


And from a DM perspective I love how "gameable" everything is. Every part of worldbuilding feels like it was made with the thought "can a fun adventure hook be created from this?"
Yeah, that's what is keeping me here. Everything I read just clicks and I can imagine a fun way to play it. I can't imagine ever having a dull moment or not being able to come up with something even on the spot, especially as I start to understand all of the connections more.
 


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