D&D General Who else was resistant to Eberron for awhile before falling for it?

I fell for it immediately on release- it was my favorite setting after Planescape. I read some of the novels too, most were decent (except for one that I had to put down, the writing disagreed with me so much).

If it came out now, I can't say I'd feel the same... but maybe that's because I've already mined it for so many ideas that I don't feel like I need to run the setting itself (but I sure do go back to Keith Baker's blog whenever I need some inspiration).
 

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Golarion seems great as well! How do you feel about it in regards to Eberron? Would you run Golarion even without PF rules?
Eberron felt a pinch less kitchen sink but still pretty encompassing. I really enjoyed the factions, locales, lore. DDO did well to bring it to life.

Golarion won me over because it was like fantasy Indiana Jones. Paizo adventures rewrote the book for me. The amount of content for Golarion has gotta be more than any setting I can imagine.

I wouldn’t run Golarion in anything but PF1 because PF1 is my favorite current fantasy RPG. If something dethroned it though, I’d consider using it for Golarion.
 

It's funny, but I'm kinda the reverse of this in that the appeal of Eberron really stuck me early on, but I don't think I have ever run anything in the setting, just have taken parts for my own. Granted, this is common enough for my magpie GMing style, but still. I like that it is not a half measure. An issue I sometimes have with D&D fantasy settings is having pervasive magic in the world but it not being a pervasive part of "normal" people's lives, not really. Magic as a technology and it's impact of civilian life is central to Eberron and it can be a real breath of fresh air. Perhaps someday I will buckle down and run an actual Eberron campaign, but tbh, the closest I am likely to come is Victoriana when the Kickstarter fulfills...
 

Yeah, I was resistant to it at first, because it was too radically different to what I was used to. As I got older I realised that my conservatism was a mistake, and like Eberron (mostly, I'm not a fan of entrenched nobility as rulers), especially the logic of considering the impact of magic on society, the lack of faux-medievalism, and the 1920s vibes (I play it with period costume). My players (who are all significantly younger than me) love it, it's the favourite setting by far.
 

Wasn't interested in it at first when I heard about it.

One of my players was interested in it and bought the 3.5 book. They moved overseas and gifted me the book.

I liked the 5E update as well. Alt art cover is nice.
 

I fell for it immediately on release- it was my favorite setting after Planescape. I read some of the novels too, most were decent (except for one that I had to put down, the writing disagreed with me so much).

If it came out now, I can't say I'd feel the same... but maybe that's because I've already mined it for so many ideas that I don't feel like I need to run the setting itself (but I sure do go back to Keith Baker's blog whenever I need some inspiration).
It's interesting how many fans Planescape and Eberron share. I suppose it makes sense though.
 

Im still disinterested in Eberron, because I don't think it meets it potential.

In theory I appreciate its not another vanilla world, but and this is my complaint about most punlblished settings they try and shoehorn all the species, classes, ect. Into the settings. If it was just human and warforged I would be a lot more interested, but in the end its just all the stuff from the PHB slightly reflavored.

it is like going to an Applebee's that's decorated like a Mexican restaurant but has the exact same menu as a regular Applebees they just put mild salsa on every dish.

To make it worse, things that were specifically Eberron, like artifactors are in every world.

I want to love Eberron for being diffrent and unique, but then the sameness stops me.
 

Im still disinterested in Eberron, because I don't think it meets it potential.

In theory I appreciate its not another vanilla world, but and this is my complaint about most punlblished settings they try and shoehorn all the species, classes, ect. Into the settings. If it was just human and warforged I would be a lot more interested, but in the end its just all the stuff from the PHB slightly reflavored.

it is like going to an Applebee's that's decorated like a Mexican restaurant but has the exact same menu as a regular Applebees they just put mild salsa on every dish.

To make it worse, things that were specifically Eberron, like artifactors are in every world.

I want to love Eberron for being diffrent and unique, but then the sameness stops me.
Fair enough. Although, my group plays 3.5 and I really like that I can use my Monster Manual(s) to their full potential in this world. Dark Sun is another world I enjoy, but a campaign there would limit me to just a handful of monster maual entries and I would otherwise need to use the Athasian monster manual. Great for flavor, at first, but still. What I am looking for is for it to still feel like D&D in some of the major ways, and the fact that Eberron was made with the three core books for 3.5 in mind helps a lot there. But I can understand your argument.
 


When I first became aware of Eberron, I wasn't particularly interested because it felt too modern, with the lightning rail and whatnot. I wanted classic fantasy, and was busy devouring Forgotten Realms lore. Over time, my tastes broadened and when I rediscovered Eberron, I fell for it hard. I loved how it differed from the Realms and subverted the usual expectations.
 

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