Vaalingrade
Legend
I'd just like to not see feet.I'd just like professional artists to have some basic understanding of human anatomy and perspective, so that at least they can make a stylistic choice to draw things the way they do...
I'd just like to not see feet.I'd just like professional artists to have some basic understanding of human anatomy and perspective, so that at least they can make a stylistic choice to draw things the way they do...
Yeah, Elmore, Parkinson, Easley, Roslof - their style is pretty much how I imagine my worlds.Elmorean Realism. Though I must say the new D&D movie is much in my head for its aesthetic.
That's...terribly disheartening to hear. You have my condolences.I know it's not exactly answering the question, but I see it removed from the fantasy. I see numbers, character sheets, charts, dice on the table, books, computer screens (if playing online), minis and grids.
For me all the wonder of imagination is gone. The curtain has been pulled back, ripped from its rod. There's nothing between the Great Oz and Dorothy.
Ah we've found the one dude on the internet who doesn't want people to "SHOW FEET".As much as I bag on Liefeld for his art... and writing... I would be in favor of no one depicting feet ever again.
It's a very overwrought and hyper-dramatic style that Wayne Reynolds uses. You've got huge, almost excessive detail, heavy, heavy anime influences (I mean one of the guys in that picture is Vampire Hunter D but with a bow), combined with Western comics influences, specifically 2000AD, which he used to work on, and was clearly influenced by the other artists there. It's definitely not at all realistic, so the idea that it's accurately depicting a D&D character is pretty far-fetched unless they have multiple costume managers (aka squires) following them around and helping them get dressed. On the other hand, you can see the realistic roots before it's taken to this excessive place if you look at British fantasy art in the 1980s and earlier 1990s. There's a sort of hint of this gear-fetishism even in stuff like Lone Wolf - and it took a while for Reynolds to get there - his earlier work was less wild.Belts, yes, there are perhaps an excessive amount of, though I think mainly that’s because the characters need somewhere to hang all their weapons and pouches and potions and whatever other baubles they’re carrying, so I see that more or less as an extension of the effort to actually depict all the crap that’s on a typical D&D character’s equipment list on their person. Spikes and shoulder wings… I don’t really see that? Not more than your typical fantasy armor, anyway. I suppose on top of the excessive equipment and accessories it might be too much. But again, that too much is very D&D to me. If your character has two swords, a shield, a bow, and seven different bags and bottles they’re luffing around, not to mention their backpack and the 30 lbs of whatever you can stuff in there… it should take them an unreasonably long time to get dressed!
<SNIP> It's definitely not at all realistic, so the idea that it's accurately depicting a D&D character is pretty far-fetched unless they have multiple costume managers (aka squires) following them around and helping them get dressed. <SNIP>