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What Subclasses would you like to see?
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<blockquote data-quote="Desdichado" data-source="post: 6387600" data-attributes="member: 2205"><p>In which edition? In d20, the version I'm most familiar with, what most tends to force that is the iterative attacks. If you want to actually be successful as a fighter and deal significant amounts of damage, you can't move. If you can't move, you'll fall down very quickly without heavy armor.</p><p></p><p>I've tried many, many times to make lightly-armored fast moving "strikers" in d20, often utilizing combinations of barbarian and ranger and more to multiclass my way into effectiveness. I've played around with all kinds of rogue/fighter hybrids and swashbuckler/duelist classes.</p><p></p><p>All of them, compared to a heavily armored stationary fighter, end up with relatively low AC and relatively low damage output potential. The best I was able to get was a barbarian/ranger shifter with the reachrunner prestige class which gave me, essentially, the Pounce ability from the MM (it had a different name, and it was a class feature, but that's more or less what it was.) With that, I could be extremely mobile and yet still deal significant damage. Although after I hit, I was toast after taking a few hits back.</p><p></p><p>EDIT: The rogue from Trailblazer is also somewhat effective, but again, with its low hit dice and only situationally decent BAB, it's not really a contender for being effective in the archetype.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6387600, member: 2205"] In which edition? In d20, the version I'm most familiar with, what most tends to force that is the iterative attacks. If you want to actually be successful as a fighter and deal significant amounts of damage, you can't move. If you can't move, you'll fall down very quickly without heavy armor. I've tried many, many times to make lightly-armored fast moving "strikers" in d20, often utilizing combinations of barbarian and ranger and more to multiclass my way into effectiveness. I've played around with all kinds of rogue/fighter hybrids and swashbuckler/duelist classes. All of them, compared to a heavily armored stationary fighter, end up with relatively low AC and relatively low damage output potential. The best I was able to get was a barbarian/ranger shifter with the reachrunner prestige class which gave me, essentially, the Pounce ability from the MM (it had a different name, and it was a class feature, but that's more or less what it was.) With that, I could be extremely mobile and yet still deal significant damage. Although after I hit, I was toast after taking a few hits back. EDIT: The rogue from Trailblazer is also somewhat effective, but again, with its low hit dice and only situationally decent BAB, it's not really a contender for being effective in the archetype. [/QUOTE]
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