Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Subclasses would you like to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 6387651" data-attributes="member: 2167"><p>For the simple reason that I have seen many times over the years that Multiclassing gets banned far more often than when someone is presented with a well done "alternate" (class, subclass, etc.). Multiclassing for many seems to have a stigma of "cherry picking" and "power gaming" thus that the only reason one multiclasses is to cheese a character. </p><p></p><p>Additionally, a lot of people don't like to have to finagle a character with fiddling with MC to make a concept work. For instance someone who wants to play a Fisticuffs Heavy Armored Fighter archetype may not be happy with having to try and mash fighter and monk together when it is much simpler to simply gear a subclass to that role.</p><p></p><p>On the subclass topic, WotC already opened the door and showed us the way to the MC concept prebuilt into a class's sublasses with things like Eldritch Knight, Arcane Trickster, Way of the Four Elements, etc. It could even be argued that they <strong>encourage</strong> the idea of making archetypes and themes that seem to require Multiclassing into solid subclasses where possible, rather than resorting to forcing multiclassing.</p><p></p><p>Now on a personal note, I have always Loved multiclassing and have no issue with it. Unfortunately I have seen far too many times when people come looking for advice on how to make "X theme" and they are told multiclass A & B, to walk away disapointed because their DM or game table doesn't allow it. </p><p></p><p>However, while I may personally like multiclassing, now in 5E where the designers have opened the door the MC-esque Subclass concept, I will more than happily embrace that model. I also still feel that there are still some concepts that still require their own class to "truly" realize the concept, where multiclassing may only "passably" (if you look at it in the right light) realize a concept.</p><p></p><p>JMHO (though I know I'm not alone). YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6387651, member: 2167"] For the simple reason that I have seen many times over the years that Multiclassing gets banned far more often than when someone is presented with a well done "alternate" (class, subclass, etc.). Multiclassing for many seems to have a stigma of "cherry picking" and "power gaming" thus that the only reason one multiclasses is to cheese a character. Additionally, a lot of people don't like to have to finagle a character with fiddling with MC to make a concept work. For instance someone who wants to play a Fisticuffs Heavy Armored Fighter archetype may not be happy with having to try and mash fighter and monk together when it is much simpler to simply gear a subclass to that role. On the subclass topic, WotC already opened the door and showed us the way to the MC concept prebuilt into a class's sublasses with things like Eldritch Knight, Arcane Trickster, Way of the Four Elements, etc. It could even be argued that they [B]encourage[/B] the idea of making archetypes and themes that seem to require Multiclassing into solid subclasses where possible, rather than resorting to forcing multiclassing. Now on a personal note, I have always Loved multiclassing and have no issue with it. Unfortunately I have seen far too many times when people come looking for advice on how to make "X theme" and they are told multiclass A & B, to walk away disapointed because their DM or game table doesn't allow it. However, while I may personally like multiclassing, now in 5E where the designers have opened the door the MC-esque Subclass concept, I will more than happily embrace that model. I also still feel that there are still some concepts that still require their own class to "truly" realize the concept, where multiclassing may only "passably" (if you look at it in the right light) realize a concept. JMHO (though I know I'm not alone). YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Subclasses would you like to see?
Top