Cap'n Kobold
Hero
You could either do it by making it incompatible with characters generated without the wild talents system, and accept that they would be of a higher power level than the norm.Maybe I don't understand you. To me a "wild talents" system sounds like you add talents to all characters to keep them equal. That means you can't have both PCs with and without wild talents in the same group. I think this is what WotC doesn't really want in 5e. Having both simple and complex wild talents would not avoid this problem.
Some guidance might be needed about how to design encounters for parties using those rules as well.
Alternatively, you could try to balance wild talents with the existing rules using a flaw system. However I've yet to encounter a "Merits and Flaws" system that didn't massively increase the min/max potential of characters using it.