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<blockquote data-quote="Full Bleed" data-source="post: 6223572" data-attributes="member: 89831"><p>For me it's Maptool for the VTT, Oovoo for Video Conferencing, and MorphVox Pro for sound effects and Voice Manipulation. Morphvox is the only thing that cost me anything.</p><p></p><p>I admit that MT has the largest learning curve for connectivity and installation (easy now, though it can trip up a new user). But once you really start using it and playing around with its powerful macroscript language the sky is the limit. The individual player views/vision/lighting (you see what your token sees, not what everyone sees), extremely powerful tokens, and macros have pretty much sealed it as the VTT I'm likely to use for a very long time.</p><p></p><p>The framework I use to run my Pathfinder game has grown organically over the years and it has allowed me to really customize our gaming experience. I've been able to add a lot of house rules like Weapon Speed Factors (a dagger should be faster that a greatsword!), Variable Round by Round Initiative, Options for Players to choose to roll their own dice at home on the fly, a Dice Karma mod that tracks d20 rolls so players can see how they've been rolling (average/median/mode), targeting that will take height into consideration, and on and on. Sure, it's many little things, but if I'm going to be using a VTT I want it to help me do things that I can't really do at the table very easily. Helping me do what I do at the table in a face-2-face game is the easy part for most VTTs. Helping me do things that I can't is where the real dividends are paid.</p><p></p><p>I've said it before and I'll say it again: <strong>Maptool</strong> is the <strong><em>Millennium Falcon</em></strong> of VTT's -- <em>"She may not look like much, but she's got it where it counts." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></em></p></blockquote><p></p>
[QUOTE="Full Bleed, post: 6223572, member: 89831"] For me it's Maptool for the VTT, Oovoo for Video Conferencing, and MorphVox Pro for sound effects and Voice Manipulation. Morphvox is the only thing that cost me anything. I admit that MT has the largest learning curve for connectivity and installation (easy now, though it can trip up a new user). But once you really start using it and playing around with its powerful macroscript language the sky is the limit. The individual player views/vision/lighting (you see what your token sees, not what everyone sees), extremely powerful tokens, and macros have pretty much sealed it as the VTT I'm likely to use for a very long time. The framework I use to run my Pathfinder game has grown organically over the years and it has allowed me to really customize our gaming experience. I've been able to add a lot of house rules like Weapon Speed Factors (a dagger should be faster that a greatsword!), Variable Round by Round Initiative, Options for Players to choose to roll their own dice at home on the fly, a Dice Karma mod that tracks d20 rolls so players can see how they've been rolling (average/median/mode), targeting that will take height into consideration, and on and on. Sure, it's many little things, but if I'm going to be using a VTT I want it to help me do things that I can't really do at the table very easily. Helping me do what I do at the table in a face-2-face game is the easy part for most VTTs. Helping me do things that I can't is where the real dividends are paid. I've said it before and I'll say it again: [B]Maptool[/B] is the [B][I]Millennium Falcon[/I][/B] of VTT's -- [I]"She may not look like much, but she's got it where it counts." :)[/I] [/QUOTE]
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