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<blockquote data-quote="Full Bleed" data-source="post: 6223895" data-attributes="member: 89831"><p>Depends what exactly you need to do with the cards. MT has had table support forever, so you can load a deck into a table and draw a random card very easily. What you do with the card besides display it in the chat window is where you'd have to learn a little bit about the macro system. But there are several frameworks that use decks for some pretty complicated stuff... and, recently, someone put out a custom build with new some card-friendly functions. I use Paizo's Crit and Fumble Decks in my games but that's pretty simple stuff so I'm not really the one to cover current card support.</p><p></p><p>I will say that, given time, there isn't anything you couldn't do with cards using the macroscript... it's just not a native part of the program.</p><p></p><p></p><p>This is very true. Maptool is aptly named. It's a well build set of tools. You can do more with it than any other VTT out there if you're willing to learn a few things about how to use those tools and the community is very helpful to get you through the tough spots (though they do expect people to watch a few tutorials and read a FAQ or two before trying to re-invent the wheel).</p><p></p><p>Honestly, if only the very basics of VTT gaming is in someone's future I usually suggest they look at Roll20 for the ease of use and pretty interface. But if you've ever used a VTT and said, "Man I wish it would do XXX" chances are some else has said the same thing and figured out a way to do it, and hundreds of other things you haven't thought of yet, in MT.</p></blockquote><p></p>
[QUOTE="Full Bleed, post: 6223895, member: 89831"] Depends what exactly you need to do with the cards. MT has had table support forever, so you can load a deck into a table and draw a random card very easily. What you do with the card besides display it in the chat window is where you'd have to learn a little bit about the macro system. But there are several frameworks that use decks for some pretty complicated stuff... and, recently, someone put out a custom build with new some card-friendly functions. I use Paizo's Crit and Fumble Decks in my games but that's pretty simple stuff so I'm not really the one to cover current card support. I will say that, given time, there isn't anything you couldn't do with cards using the macroscript... it's just not a native part of the program. This is very true. Maptool is aptly named. It's a well build set of tools. You can do more with it than any other VTT out there if you're willing to learn a few things about how to use those tools and the community is very helpful to get you through the tough spots (though they do expect people to watch a few tutorials and read a FAQ or two before trying to re-invent the wheel). Honestly, if only the very basics of VTT gaming is in someone's future I usually suggest they look at Roll20 for the ease of use and pretty interface. But if you've ever used a VTT and said, "Man I wish it would do XXX" chances are some else has said the same thing and figured out a way to do it, and hundreds of other things you haven't thought of yet, in MT. [/QUOTE]
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