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<blockquote data-quote="Tom Strickland" data-source="post: 6226153" data-attributes="member: 6753119"><p>My first thought regarding this and seeing how it might/does apply in my situation is: all but one or two of the several players in my gaming group--including me as the DM--are software developers in some capacity and have been for quite some time. We are all also friends from childhood.</p><p></p><p>It is likely that we just took the time to learn a given interface for a tool that one or more had already learned how to use (hacking a path through the tangled jungle overgrowth as it were). It was probably an efficiency and reassurance of sorts for the members: go ahead and fiddle with this because someone else we trust says it will let us juggle the complex factors we want. Oh, and we all have played numerous CRPG's over the years with dramatically different interfaces--usually without consulting a manual--so we are probably used to experimenting to find out what a given button does, or how to do something (that is perhaps not obvious). We don't mind doing such things. I realize that different people will find different interfaces more intuitive, appealing, etc.</p><p></p><p>Is d20Pro the only tool that allows a particular set of VTT functionality, and does it have the "best" user interface? To the first: not at all. To the second: interfaces may share some conventions established and proven over time (right-click context menu, etc.) but there is no one (or "correct"?) way to allow user interaction with a software program to accomplish procedures such as those used for RPG tabletop simulation. </p><p></p><p>Again, I think my gaming group started and continues to use this tool because the majority of members will tackle any reasonable tool/interface if one or more people in the group state that it can be used to accomplish some desirable, shared goal (e.g. playing D&D online!). And as with so many things in life, we will tend to run with something that sufficiently does what we need until the appeal of a different approach is worth the expenditure of time, effort (and perhaps money). [Or if forced to change due to discontinuation, technical incompatibilities (operating systems), etc.]</p><p></p><p>I'm glad there is a market containing several offerings for VTT's (open and proprietary) which should meet the varied needs of many computer-assisted gaming groups, and which also should generally encourage crosspollination of capability and usability over time (as with other tech markets).</p></blockquote><p></p>
[QUOTE="Tom Strickland, post: 6226153, member: 6753119"] My first thought regarding this and seeing how it might/does apply in my situation is: all but one or two of the several players in my gaming group--including me as the DM--are software developers in some capacity and have been for quite some time. We are all also friends from childhood. It is likely that we just took the time to learn a given interface for a tool that one or more had already learned how to use (hacking a path through the tangled jungle overgrowth as it were). It was probably an efficiency and reassurance of sorts for the members: go ahead and fiddle with this because someone else we trust says it will let us juggle the complex factors we want. Oh, and we all have played numerous CRPG's over the years with dramatically different interfaces--usually without consulting a manual--so we are probably used to experimenting to find out what a given button does, or how to do something (that is perhaps not obvious). We don't mind doing such things. I realize that different people will find different interfaces more intuitive, appealing, etc. Is d20Pro the only tool that allows a particular set of VTT functionality, and does it have the "best" user interface? To the first: not at all. To the second: interfaces may share some conventions established and proven over time (right-click context menu, etc.) but there is no one (or "correct"?) way to allow user interaction with a software program to accomplish procedures such as those used for RPG tabletop simulation. Again, I think my gaming group started and continues to use this tool because the majority of members will tackle any reasonable tool/interface if one or more people in the group state that it can be used to accomplish some desirable, shared goal (e.g. playing D&D online!). And as with so many things in life, we will tend to run with something that sufficiently does what we need until the appeal of a different approach is worth the expenditure of time, effort (and perhaps money). [Or if forced to change due to discontinuation, technical incompatibilities (operating systems), etc.] I'm glad there is a market containing several offerings for VTT's (open and proprietary) which should meet the varied needs of many computer-assisted gaming groups, and which also should generally encourage crosspollination of capability and usability over time (as with other tech markets). [/QUOTE]
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