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<blockquote data-quote="jtolman3" data-source="post: 6246038" data-attributes="member: 6762916"><p>Oh, Also there is the cost issue. </p><p></p><p>There are some VTTs out there I would consider using over maptools IF they had a good Mapping ability and they didn't Cost so much.</p><p></p><p>This is something I think those software developers have wrong for such a niche Market. </p><p></p><p>Take for instance Fantasy grounds. </p><p>2 draw backs here. </p><p>Either you have to require every player who ever wants to join your group to buy a license.... Which is a problem if people aren't sure they are going to enjoy the game or time/life factors come in and out causing players to drop out. They feel they wasted their money. </p><p></p><p>Or the GM Has to make a Large cash out lay ($150) in order to have a server that doesn't require the players to buy a License. </p><p>That large outlay is a draw back to many Gms. I think the developers end up Hurting themselves in the long run by Limiting who is willing/able to buy their software. Puts their software on a Pedestal that only Gms with a good amount of "disposable" cash are willing to afford.</p><p></p><p>There are theories in marketing that suggest that you need to find a Price range that reaches the most people while still making a good profit. </p><p></p><p>At $150 a Pop, the software developer might only sell to 1 out of every 100 gms (no real numbers here, just showing as an example.) But if they reduced that GM buy in, for the Ultimate License, to say $50, and now 4 out of every 100 Gms were willing to buy in, they just made more money than the previous cost was limiting them to.</p><p></p><p>Also, the advent of so many more "Free" VTTs will not allow such models to continue. Even if your Software is 10 times as Good as say, roll20 will ever be, people will go to the free zones.</p><p></p><p>Companies like Fantasy grounds need to consider what is going on in those areas and find new ways to bring in that money to cover development. </p><p></p><p>Selling Rule sets with Character sheets and GM tools for those games </p><p>Selling Modules with Maps tokens and the like included...</p><p>Selling Individual Maps and Tokens...</p><p>Those are where Roll20 is getting their coin.</p><p></p><p>Something to consider.</p></blockquote><p></p>
[QUOTE="jtolman3, post: 6246038, member: 6762916"] Oh, Also there is the cost issue. There are some VTTs out there I would consider using over maptools IF they had a good Mapping ability and they didn't Cost so much. This is something I think those software developers have wrong for such a niche Market. Take for instance Fantasy grounds. 2 draw backs here. Either you have to require every player who ever wants to join your group to buy a license.... Which is a problem if people aren't sure they are going to enjoy the game or time/life factors come in and out causing players to drop out. They feel they wasted their money. Or the GM Has to make a Large cash out lay ($150) in order to have a server that doesn't require the players to buy a License. That large outlay is a draw back to many Gms. I think the developers end up Hurting themselves in the long run by Limiting who is willing/able to buy their software. Puts their software on a Pedestal that only Gms with a good amount of "disposable" cash are willing to afford. There are theories in marketing that suggest that you need to find a Price range that reaches the most people while still making a good profit. At $150 a Pop, the software developer might only sell to 1 out of every 100 gms (no real numbers here, just showing as an example.) But if they reduced that GM buy in, for the Ultimate License, to say $50, and now 4 out of every 100 Gms were willing to buy in, they just made more money than the previous cost was limiting them to. Also, the advent of so many more "Free" VTTs will not allow such models to continue. Even if your Software is 10 times as Good as say, roll20 will ever be, people will go to the free zones. Companies like Fantasy grounds need to consider what is going on in those areas and find new ways to bring in that money to cover development. Selling Rule sets with Character sheets and GM tools for those games Selling Modules with Maps tokens and the like included... Selling Individual Maps and Tokens... Those are where Roll20 is getting their coin. Something to consider. [/QUOTE]
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