Keeper of Secrets
First Post
Maping out a dungeon takes me the longest. That is why my adventures mostly have some random encounters between bouts of role playing, investigation, etc.
Wild Gazebo said:The problem is: I can design and brainstorm during any spare thought. So, it's not really a tangible length of time. I could be at work, driving, playing poker, sleeping, ect...and still come up with some reasonably fun ideas--including dungeon design and story arcs.
scourger said:Honorable mention goes to just driving to the game site and hauling all the stuff back and forth from my house. That burns a couple of hours each week.