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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Paul Smart" data-source="post: 7040262" data-attributes="member: 6867385"><p>For Subclasses, again quoting Wrecan I see the following:</p><p></p><p>Practitioner</p><p></p><p>The warlord who is most concerned with maintaining and boosting his allies and keeping them in the fight. This warlord specializes in martial healing, granting temporary hit points, resistance to damage, and ending conditions. He does this through a combination of first aid, improvement to morale, and an intimate knowledge of how a body can adjust to and react to combat situations. </p><p>Signature Power: Martial Healing</p><p></p><p>Vanguard</p><p></p><p>A warlord who leads by example. He attacks enemies in ways that show allies how to fight them more effectively. This manifests as the warlord hitting a foe, thus granting allies a bonus to either hitting that same foe or hitting a similar foe (as in "Here's how you take down a giant!"). </p><p>Signature Power: Impose a condition that encourages allies to attack that target.</p><p></p><p>Grandmaster</p><p></p><p>A warlord who spots tactical weaknesses in position and directs allies on how to get the most advantageous position. This usually manifests as free movement, extra benefits from positioning, or off-turn parries. </p><p>Signature Power: Grant allies off-turn movement.</p><p></p><p>Captain</p><p></p><p>This is the warlord who oversees a battle and directs the allies to give them benefits to their attacks. Unlike the vanguard, who exploits an enemy's weakness, the captain deals primarily with his ally's own strengths, granting off-turn actions, added damage, or bonuses to attempts to trip, grapple, etc. </p><p>Signature Power: Grant allies off-turn attacks.</p><p></p><p>Hector</p><p></p><p>Rather than use his strategy to boost allies, he uses it to demoralize and disarray his enemies. With choreographed attacks that are designed to be as demoralizing as they are damaging, he causes enemies to miss opportunity (attacks), take penalties to hit or damage, or to incur fear-based conditions. Like the vanguard, his powers trigger off attacks, but unlike the vanguard, his attacks are meant to affect other enemies, rather than his allies. </p><p>Signature Power: Hit an enemy and impose a condition on nearby allies of that enemy.</p><p></p><p>What, if anything would fellow warlord fans add to this?</p></blockquote><p></p>
[QUOTE="Paul Smart, post: 7040262, member: 6867385"] For Subclasses, again quoting Wrecan I see the following: Practitioner The warlord who is most concerned with maintaining and boosting his allies and keeping them in the fight. This warlord specializes in martial healing, granting temporary hit points, resistance to damage, and ending conditions. He does this through a combination of first aid, improvement to morale, and an intimate knowledge of how a body can adjust to and react to combat situations. Signature Power: Martial Healing Vanguard A warlord who leads by example. He attacks enemies in ways that show allies how to fight them more effectively. This manifests as the warlord hitting a foe, thus granting allies a bonus to either hitting that same foe or hitting a similar foe (as in "Here's how you take down a giant!"). Signature Power: Impose a condition that encourages allies to attack that target. Grandmaster A warlord who spots tactical weaknesses in position and directs allies on how to get the most advantageous position. This usually manifests as free movement, extra benefits from positioning, or off-turn parries. Signature Power: Grant allies off-turn movement. Captain This is the warlord who oversees a battle and directs the allies to give them benefits to their attacks. Unlike the vanguard, who exploits an enemy's weakness, the captain deals primarily with his ally's own strengths, granting off-turn actions, added damage, or bonuses to attempts to trip, grapple, etc. Signature Power: Grant allies off-turn attacks. Hector Rather than use his strategy to boost allies, he uses it to demoralize and disarray his enemies. With choreographed attacks that are designed to be as demoralizing as they are damaging, he causes enemies to miss opportunity (attacks), take penalties to hit or damage, or to incur fear-based conditions. Like the vanguard, his powers trigger off attacks, but unlike the vanguard, his attacks are meant to affect other enemies, rather than his allies. Signature Power: Hit an enemy and impose a condition on nearby allies of that enemy. What, if anything would fellow warlord fans add to this? [/QUOTE]
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