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General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="TwoSix" data-source="post: 7040454" data-attributes="member: 205"><p>Sure, but I have no problem with a "fifth-wheel" character being better at fifth-wheeling than other options. Being the best option for a subset of all party configurations is hardly the same as being the best overall class, period.</p><p></p><p></p><p>It's hardly silly, it's one of the main examples of why the action granting isn't overpowered. Casting a high-level spell is, on a per action basis, the strongest option in the game. That's why high-level spells are so resource limited. Any high-level spell is only going to happen once per long rest per high level caster. With a warlord in the party, that frequency doesn't change. The only change is that it could happen on the Warlord's turn instead of the caster's turn. </p><p></p><p>Only with 3+ casters in the party would the diversity of spell options available on the Warlord's action overcome the inherit weakness of not playing a caster that provides a broader pool of spells available to the party as well as the spell slot resources to cast them. And I'm OK with an action granting class being a superior enabler in a diverse party.</p><p></p><p></p><p></p><p>The only one there that concerns me is sneak attack, or access to Sharpshooter/GWM level at-wills. All the other options are resource constrained already. </p><p></p><p>All that being said, I'm spitballing based on a hypothetical class with only one feature, the ability to give their action to another character to take. Such a class would be strong, scaling with the number of other characters in the party as well as the optimization level of those characters, but not OP. A real warlord class, though has a limited subset of the options that would be granted by that hypothetical ability, but granted their own set of warlord abilities as a trade-off.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7040454, member: 205"] Sure, but I have no problem with a "fifth-wheel" character being better at fifth-wheeling than other options. Being the best option for a subset of all party configurations is hardly the same as being the best overall class, period. It's hardly silly, it's one of the main examples of why the action granting isn't overpowered. Casting a high-level spell is, on a per action basis, the strongest option in the game. That's why high-level spells are so resource limited. Any high-level spell is only going to happen once per long rest per high level caster. With a warlord in the party, that frequency doesn't change. The only change is that it could happen on the Warlord's turn instead of the caster's turn. Only with 3+ casters in the party would the diversity of spell options available on the Warlord's action overcome the inherit weakness of not playing a caster that provides a broader pool of spells available to the party as well as the spell slot resources to cast them. And I'm OK with an action granting class being a superior enabler in a diverse party. The only one there that concerns me is sneak attack, or access to Sharpshooter/GWM level at-wills. All the other options are resource constrained already. All that being said, I'm spitballing based on a hypothetical class with only one feature, the ability to give their action to another character to take. Such a class would be strong, scaling with the number of other characters in the party as well as the optimization level of those characters, but not OP. A real warlord class, though has a limited subset of the options that would be granted by that hypothetical ability, but granted their own set of warlord abilities as a trade-off. [/QUOTE]
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