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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Imaro" data-source="post: 7040493" data-attributes="member: 48965"><p>Eh, but he isn't just the best at "fifth-wheeling" if he can grant an action for an action... he's the best at maximizing effectiveness period which means a party with a Warlord is going to be significantly stronger and more effective than a party without one.</p><p></p><p></p><p></p><p></p><p>In a general sense yes... in a more nuanced sense it's the strongest option of the game as long as there isn't a lower level spell or lower cost ability that would accomplish the same thing.</p><p></p><p></p><p></p><p>Well in the sense that a high-level spell is the ONLY option that will achieve the desired effect yes... in actual play though how often is a second wish spell necessary as opposed to a lower spell effect? The point is that in being able to trade his action for the most optimal action (not necessarily the highest spell available) the Warlord does in fact have the most powerful ability (in a general sense) of the party. </p><p></p><p>Do we need healing this round... the Warlord can do it, Do we need to stop that trap before the next round... the Warlord can do it, DO we need the Barbarian's damage output on a BBEG... the Warlord can do it. Do we need a teleportation spell to get us out of here before someone drops... the Warlord can do it. Yes there are resources to be managed but that's there irregardless of whether the Warlord is a part of the party or not. What he does is make it possible to bring to bear the best ability (given resources are being managed by all characters) in any specific situation. That is a really powerful ability and would change the effectiveness of a party by a significant amount if played properly</p><p></p><p></p><p></p><p>Again I'm not sure I agree (and since there are a majority of caster classes it's not unreasonable to think there will be 3 in a party of 5 or more characters)... being able to cast the right spell... or in fact use the right ability when necessary to save a spell slot from being expended is a powerful ability and a game changer. I'm not sure it's as powerful as having spells to waste (of course if you don't need them or they are overkill for the situation I could see the argument) but it's probably one of the strongest abilities in the game because of the sheer versatility it brings to any situation. </p><p></p><p></p><p></p><p>Eh, the fighter getting another go at an attack action that grants 3-4 attack at high level is nothing to sneeze at either. But again it's the fact that this Warlord can bring to bear exactly what is needed (as opposed to other classes having to sometimes improvise when it's their turn and they don't have the exact ability necessary to optimize their response to the challenge thus resulting in reduced effectiveness and/or wasting of some resources) that is the true power of this ability. </p><p></p><p></p><p></p><p>I think depending on the optimization levels of the other players, what options (such as feats, magic items, etc.) are allowed, this hypothetical class could be not just strong but quite overpowered. I think being able to bring the most optimized ability to bear (given cost and effect) on a 1:1 basis is a much stronger contribution that many realize.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7040493, member: 48965"] Eh, but he isn't just the best at "fifth-wheeling" if he can grant an action for an action... he's the best at maximizing effectiveness period which means a party with a Warlord is going to be significantly stronger and more effective than a party without one. In a general sense yes... in a more nuanced sense it's the strongest option of the game as long as there isn't a lower level spell or lower cost ability that would accomplish the same thing. Well in the sense that a high-level spell is the ONLY option that will achieve the desired effect yes... in actual play though how often is a second wish spell necessary as opposed to a lower spell effect? The point is that in being able to trade his action for the most optimal action (not necessarily the highest spell available) the Warlord does in fact have the most powerful ability (in a general sense) of the party. Do we need healing this round... the Warlord can do it, Do we need to stop that trap before the next round... the Warlord can do it, DO we need the Barbarian's damage output on a BBEG... the Warlord can do it. Do we need a teleportation spell to get us out of here before someone drops... the Warlord can do it. Yes there are resources to be managed but that's there irregardless of whether the Warlord is a part of the party or not. What he does is make it possible to bring to bear the best ability (given resources are being managed by all characters) in any specific situation. That is a really powerful ability and would change the effectiveness of a party by a significant amount if played properly Again I'm not sure I agree (and since there are a majority of caster classes it's not unreasonable to think there will be 3 in a party of 5 or more characters)... being able to cast the right spell... or in fact use the right ability when necessary to save a spell slot from being expended is a powerful ability and a game changer. I'm not sure it's as powerful as having spells to waste (of course if you don't need them or they are overkill for the situation I could see the argument) but it's probably one of the strongest abilities in the game because of the sheer versatility it brings to any situation. Eh, the fighter getting another go at an attack action that grants 3-4 attack at high level is nothing to sneeze at either. But again it's the fact that this Warlord can bring to bear exactly what is needed (as opposed to other classes having to sometimes improvise when it's their turn and they don't have the exact ability necessary to optimize their response to the challenge thus resulting in reduced effectiveness and/or wasting of some resources) that is the true power of this ability. I think depending on the optimization levels of the other players, what options (such as feats, magic items, etc.) are allowed, this hypothetical class could be not just strong but quite overpowered. I think being able to bring the most optimized ability to bear (given cost and effect) on a 1:1 basis is a much stronger contribution that many realize. [/QUOTE]
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