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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Blue" data-source="post: 7040868" data-attributes="member: 20564"><p>Well, that's the rub. All efforts (only talking official material) so far makes you pay an action cost then and there.</p><p></p><p>What's needed is an unrestricted ability, but one that is restricted by its own subsystem (such as spell slots, superiority dice or sorcery points)</p></blockquote><p></p><p>Remember that the action economy degradation doesn't need to be only paid by the Warlord. I think the canonical example of this is the Battlemaster's Commander's Strike.</p><p></p><p>Battlemaster uses on attack (which may be only 1/2 or 1/3 of an action) to grant someone else an attack (which might be a full action for them and/or benefit from being on a different turn like the rogue). It also gives a boost to damage. The costs are the reaction from the receiver, which means that 4 warlords couldn't trigger the same rogue one after another, and it's using a limited-but-not-too-limited resource from the Battlemaster, a superiority die.</p><p></p><p>Now, from a design consideration, "pay now for someone to get something later" might also be considered a degradation. An example of that would be granting the equivalent of the Haste action. I think that's a valid concept to explore as well.</p><p>[/QUOTE]</p>
[QUOTE="Blue, post: 7040868, member: 20564"] Well, that's the rub. All efforts (only talking official material) so far makes you pay an action cost then and there. What's needed is an unrestricted ability, but one that is restricted by its own subsystem (such as spell slots, superiority dice or sorcery points)[/QUOTE] Remember that the action economy degradation doesn't need to be only paid by the Warlord. I think the canonical example of this is the Battlemaster's Commander's Strike. Battlemaster uses on attack (which may be only 1/2 or 1/3 of an action) to grant someone else an attack (which might be a full action for them and/or benefit from being on a different turn like the rogue). It also gives a boost to damage. The costs are the reaction from the receiver, which means that 4 warlords couldn't trigger the same rogue one after another, and it's using a limited-but-not-too-limited resource from the Battlemaster, a superiority die. Now, from a design consideration, "pay now for someone to get something later" might also be considered a degradation. An example of that would be granting the equivalent of the Haste action. I think that's a valid concept to explore as well. [/QUOTE]
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What the warlord needs in 5e and how to make it happen.
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