Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7041017" data-attributes="member: 22779"><p>The other issue I have here is the actual theory crafting that goes on.</p><p></p><p>Let's look at the example of the wizard/sorcerer casting two fireballs. Ok, that's pretty powerful. However, there are two issues.</p><p></p><p>1. Anyone can already do this simply by taking a couple of levels of fighter - Action Surge allows two full spells in a turn per short rest. Since we haven't seen huge amounts of complaints about this, I would assume it's a rather moot issue.</p><p></p><p>2. Even if two fireballs go off, so what? Fireball is doing about 30 points of damage, half on a save. In the example, it was two groups of enemies getting blasted. If your encounter for your 5th/6th level party can be ended by each opponent taking 30 points of damage, how difficult did you actually expect this encounter to be? We're talking CR 1/4-1/2 opponents here against a 5th or 6th level party. Yes, with bounded accuracy they could deal some damage, but, by and large, this was going to be a pretty light encounter anyway. Is it really such a big deal that it ends on round 1 instead of round 2?</p><p></p><p>People in this thread have admitted to not playing 4e and having virtually no direct experience with seeing a warlord in play, yet they are criticizing the designs as being over powered or whatever. I'm sorry, but, if you've never seen it in play, and have only tangential knowledge of what's being talked about, why do you think your opinion should carry any water? Warlords in 4e were not overpowered. They simply weren't. So, the presumption that warlords are coming from any sort of power gaming position is patently false. </p><p></p><p>Warlords simply provided a very different play experience that some people really enjoyed. Considering this thread is talking about adding stuff to the game that is distinct from what is already in the game, I'd say that warlords should get a pretty open welcome.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7041017, member: 22779"] The other issue I have here is the actual theory crafting that goes on. Let's look at the example of the wizard/sorcerer casting two fireballs. Ok, that's pretty powerful. However, there are two issues. 1. Anyone can already do this simply by taking a couple of levels of fighter - Action Surge allows two full spells in a turn per short rest. Since we haven't seen huge amounts of complaints about this, I would assume it's a rather moot issue. 2. Even if two fireballs go off, so what? Fireball is doing about 30 points of damage, half on a save. In the example, it was two groups of enemies getting blasted. If your encounter for your 5th/6th level party can be ended by each opponent taking 30 points of damage, how difficult did you actually expect this encounter to be? We're talking CR 1/4-1/2 opponents here against a 5th or 6th level party. Yes, with bounded accuracy they could deal some damage, but, by and large, this was going to be a pretty light encounter anyway. Is it really such a big deal that it ends on round 1 instead of round 2? People in this thread have admitted to not playing 4e and having virtually no direct experience with seeing a warlord in play, yet they are criticizing the designs as being over powered or whatever. I'm sorry, but, if you've never seen it in play, and have only tangential knowledge of what's being talked about, why do you think your opinion should carry any water? Warlords in 4e were not overpowered. They simply weren't. So, the presumption that warlords are coming from any sort of power gaming position is patently false. Warlords simply provided a very different play experience that some people really enjoyed. Considering this thread is talking about adding stuff to the game that is distinct from what is already in the game, I'd say that warlords should get a pretty open welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
Top