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*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="CapnZapp" data-source="post: 7041287" data-attributes="member: 12731"><p>And the Commander's Strike isn't good enough for a proper Warlord. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's restrected, because it's given to an honest-to-gawd fully kitted <em>Fighter</em>.</p><p></p><p>As in, it has its place in any Warlord-y character's toolbox, sure, but for the "real" Warlord, we expect more - we expect at least a few <em><u><span style="font-family: 'Impact'">unrestricted</span></u></em> action trades per rest.</p><p></p><p>For a fighter, it's much less desirable since, well, you're a Fighter - take you goddam swing yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The biggest cost is the opportunity cost of not doing what a Fighter does - that is murderizing BBEGs like no other character can.</p><p></p><p>Meaning, one of the core design parameters of the Warlord needs to be that its allies should be better at doing stuff than the Warlord itself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - that's why you would want to give away your actions in the first place! </p><p></p><p>As a corollary of this - you can't base the Warlord on a best-in-class class chassi (like fighter, rogue, cleric or wizard). You want the Warlord to be its own, decidedly mediocre, beast (except for its ability to "be" those other classes and "borrow" their top-notch abilities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The closest you get, is probably Cleric. Assuming there was a completely non-religious, unmagical, Cleric, that is... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7041287, member: 12731"] And the Commander's Strike isn't good enough for a proper Warlord. :) It's restrected, because it's given to an honest-to-gawd fully kitted [I]Fighter[/I]. As in, it has its place in any Warlord-y character's toolbox, sure, but for the "real" Warlord, we expect more - we expect at least a few [I][U][FONT=Impact]unrestricted[/FONT][/U][/I] action trades per rest. For a fighter, it's much less desirable since, well, you're a Fighter - take you goddam swing yourself :) The biggest cost is the opportunity cost of not doing what a Fighter does - that is murderizing BBEGs like no other character can. Meaning, one of the core design parameters of the Warlord needs to be that its allies should be better at doing stuff than the Warlord itself :) - that's why you would want to give away your actions in the first place! As a corollary of this - you can't base the Warlord on a best-in-class class chassi (like fighter, rogue, cleric or wizard). You want the Warlord to be its own, decidedly mediocre, beast (except for its ability to "be" those other classes and "borrow" their top-notch abilities. :) The closest you get, is probably Cleric. Assuming there was a completely non-religious, unmagical, Cleric, that is... :) [/QUOTE]
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