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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Guest 6801328" data-source="post: 7042053"><p>Yeah, I hear that argument a lot.</p><p></p><p>I also mostly dislike the sorcerer, and a bunch of the sub-classes. And Drow. But for the most part you're right: I don't have to play one, and the times I get stuck at the table with them it's no big deal.</p><p></p><p>I'll refer you back to my <a href="http://www.enworld.org/forum/showthread.php?528166-What-the-warlord-needs-in-5e-and-how-to-make-it-happen&p=7040809&viewfull=1#post7040809" target="_blank">post on page 8</a> for a detailed explanation of why I especially dislike the Warlord. It's not just that I don't want to play one; I don't want in the party a character whose whole purpose is to have influence over other player characters. </p><p></p><p>Posts like doctorbadwolf's do little to dissuade me of the belief that its appeal lies in it being the "hero" class. </p><p></p><p>If you can fluff it without implying that he tells other characters how to do their jobs, or requiring that other characters find him inspiring, I'd be more amenable. But every homebrew I read uses language like "gives the order", "your natural leadership", "follow your lead", etc.</p><p></p><p>That should be roleplayed, or at most sprinkled lightly around various classes, sub-classes, and feats (as it currently is). Building a whole class on that concept is, in my opinion, anathema.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7042053"] Yeah, I hear that argument a lot. I also mostly dislike the sorcerer, and a bunch of the sub-classes. And Drow. But for the most part you're right: I don't have to play one, and the times I get stuck at the table with them it's no big deal. I'll refer you back to my [URL="http://www.enworld.org/forum/showthread.php?528166-What-the-warlord-needs-in-5e-and-how-to-make-it-happen&p=7040809&viewfull=1#post7040809"]post on page 8[/URL] for a detailed explanation of why I especially dislike the Warlord. It's not just that I don't want to play one; I don't want in the party a character whose whole purpose is to have influence over other player characters. Posts like doctorbadwolf's do little to dissuade me of the belief that its appeal lies in it being the "hero" class. If you can fluff it without implying that he tells other characters how to do their jobs, or requiring that other characters find him inspiring, I'd be more amenable. But every homebrew I read uses language like "gives the order", "your natural leadership", "follow your lead", etc. That should be roleplayed, or at most sprinkled lightly around various classes, sub-classes, and feats (as it currently is). Building a whole class on that concept is, in my opinion, anathema. [/QUOTE]
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