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General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="doctorbadwolf" data-source="post: 7042102" data-attributes="member: 6704184"><p>The warlord, or the inspiration/leadership Noble in Star Wars saga, or similar classes in other games, doesn't imply prostration, or anything of the sort. That kind of ridiculous hyperbole doesn't help the discussion stay civil and on topic. </p><p></p><p>Also, it's very strange to me that the "leader" classes are offensive because they maybe kinda imply that your character is inspired, but the class that magically mind controls his friends to be inspired...that's fine. I genuinely don't understand this. </p><p></p><p>Re: Arthur. Yeh, I've read those books, too. I don't think your interpretation is accurate, but it's off topic enough I'd rather not get into it. Either way, it's certainly not a standard enough interpretation that I'd be willing to use it as my example of who and what Arther is as an archetypal character. </p><p></p><p></p><p>Anyway, while I've never had someone at my table play the "inspiring leader" warlord, I certainly see it as a hugely important fantasy/literary archetype.</p><p> If someone wants to play Lan, from Wheel of Time, they should be able to. I cannot fathom how that is controversial. </p><p></p><p>And them playing Lan *does not mean that the other characters look up to them or hero worship them or whatever*. At most it means they know what they are about tactically, and they have an effect on morale when they charge into the fray or whatever. And yeah, NPCs are inspired by them. Straight up. So what? </p><p></p><p>But also...player characters being inspired by someone's battle cry lead charge into the thick of things doesn't take away player agency. It doesn't imply they look up to the other character generally, or any of that.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7042102, member: 6704184"] The warlord, or the inspiration/leadership Noble in Star Wars saga, or similar classes in other games, doesn't imply prostration, or anything of the sort. That kind of ridiculous hyperbole doesn't help the discussion stay civil and on topic. Also, it's very strange to me that the "leader" classes are offensive because they maybe kinda imply that your character is inspired, but the class that magically mind controls his friends to be inspired...that's fine. I genuinely don't understand this. Re: Arthur. Yeh, I've read those books, too. I don't think your interpretation is accurate, but it's off topic enough I'd rather not get into it. Either way, it's certainly not a standard enough interpretation that I'd be willing to use it as my example of who and what Arther is as an archetypal character. Anyway, while I've never had someone at my table play the "inspiring leader" warlord, I certainly see it as a hugely important fantasy/literary archetype. If someone wants to play Lan, from Wheel of Time, they should be able to. I cannot fathom how that is controversial. And them playing Lan *does not mean that the other characters look up to them or hero worship them or whatever*. At most it means they know what they are about tactically, and they have an effect on morale when they charge into the fray or whatever. And yeah, NPCs are inspired by them. Straight up. So what? But also...player characters being inspired by someone's battle cry lead charge into the thick of things doesn't take away player agency. It doesn't imply they look up to the other character generally, or any of that. [/QUOTE]
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