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General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Hussar" data-source="post: 7042143" data-attributes="member: 22779"><p>Thing is, a Bard can inspire your character through oration. It's right there in the description of the class. There is no musical component required. So, why is it okay for a bard to tell you that you feel better and heal faster but it's completely wrong for a warlord to do it?</p><p></p><p>Never minding that a Battlemaster can tell you to attack better than you can attack on your own, and can tell you to move faster than you can normally move.</p><p></p><p>Or, we have feats like Inspiring Leader which can increase your HP multiple times per day, just by talking to you.</p><p></p><p>See, this is why I get so frustrated. The things you claim you hate in the game <u>are already in the game</u>. That ship has sailed. It's right there in the mechanics. So why is slapping the name Warlord around the mechanics that already exist such a hurdle?</p><p></p><p>I do appolgize for coming across rather strongly on this, but, you have to understand that this conversation is the same conversation I've been having over and over and over again for YEARS. And it's incredibly frustrating. </p><p></p><p></p><p></p><p>That's an awfully fine line to draw no? My bard can heal your wounds by talking to you, can make you fight better, can make your better at your skills, make you better able to resist effects, just by talking to you. It's right in the name of the power - Bardic <u>Inspiration</u>. My bard tells you how your character feels. And this is apparently completely acceptable. But, having a Warlord do it isn't? </p><p></p><p>And, now you're bringing in a slippery slope argument. If we allow warlords, well, why not nuclear weapons and Smurfs too? Bwuh? Is anyone actually advocating that? Is anyone actually calling for Smurfs in the game? I don't think so, but, hey, maybe I missed it.</p><p></p><p>Warlords fill a niche. It's a popular niche. It's well supported in genre fiction - my person favorite example is Croaker from Glen Cook's Black company series. Perfect Warlord, and, funnily enough, not the leader of the group. There are numerous examples in Erikson's Malazan series as well that would fill the Warlord's books nicely. Hicks from the Aliens movie makes a nice Warlord example as well. Again, none of these characters are the actual leaders of their groups, and none of them have any "Divine Destiny". Carrot from Pratchett's Discworld series makes a good warlord, although, arguably, he might have a divine destiny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But, again, you're basing your entire argument on your personal preferences. You don't have a problem with bards, but, you have a problem with warlords. At the end of the day though, it's YOUR problem. IOW, there's no actual problem with the class or the concept, it's just something you don't happen to like. Strongly. Fair enough. I get that. I loathe Planescape and I've been on record multiple times arguing just that. However, the difference here is that I would never, ever, tell everyone else they should never have what they want just because I don't want it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7042143, member: 22779"] Thing is, a Bard can inspire your character through oration. It's right there in the description of the class. There is no musical component required. So, why is it okay for a bard to tell you that you feel better and heal faster but it's completely wrong for a warlord to do it? Never minding that a Battlemaster can tell you to attack better than you can attack on your own, and can tell you to move faster than you can normally move. Or, we have feats like Inspiring Leader which can increase your HP multiple times per day, just by talking to you. See, this is why I get so frustrated. The things you claim you hate in the game [u]are already in the game[/u]. That ship has sailed. It's right there in the mechanics. So why is slapping the name Warlord around the mechanics that already exist such a hurdle? I do appolgize for coming across rather strongly on this, but, you have to understand that this conversation is the same conversation I've been having over and over and over again for YEARS. And it's incredibly frustrating. That's an awfully fine line to draw no? My bard can heal your wounds by talking to you, can make you fight better, can make your better at your skills, make you better able to resist effects, just by talking to you. It's right in the name of the power - Bardic [u]Inspiration[/u]. My bard tells you how your character feels. And this is apparently completely acceptable. But, having a Warlord do it isn't? And, now you're bringing in a slippery slope argument. If we allow warlords, well, why not nuclear weapons and Smurfs too? Bwuh? Is anyone actually advocating that? Is anyone actually calling for Smurfs in the game? I don't think so, but, hey, maybe I missed it. Warlords fill a niche. It's a popular niche. It's well supported in genre fiction - my person favorite example is Croaker from Glen Cook's Black company series. Perfect Warlord, and, funnily enough, not the leader of the group. There are numerous examples in Erikson's Malazan series as well that would fill the Warlord's books nicely. Hicks from the Aliens movie makes a nice Warlord example as well. Again, none of these characters are the actual leaders of their groups, and none of them have any "Divine Destiny". Carrot from Pratchett's Discworld series makes a good warlord, although, arguably, he might have a divine destiny. :D But, again, you're basing your entire argument on your personal preferences. You don't have a problem with bards, but, you have a problem with warlords. At the end of the day though, it's YOUR problem. IOW, there's no actual problem with the class or the concept, it's just something you don't happen to like. Strongly. Fair enough. I get that. I loathe Planescape and I've been on record multiple times arguing just that. However, the difference here is that I would never, ever, tell everyone else they should never have what they want just because I don't want it. [/QUOTE]
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