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General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Jester David" data-source="post: 7042145" data-attributes="member: 37579"><p>There are several reasons for a warlord class to exist. One of the big ones is to have a combat support class that functions as the tactical leader. To support the leader type character issuing orders and training the party to work as a team. Which is a character archetype that has not been well supported in the mechanics prior to 4e (instead being handled by roleplaying).</p><p></p><p>However, in every one of the four warlord thread that have popped up, the same argument is given: there <em><strong>needs</strong></em> to be a warlord so there is a nonmagical replacement for the cleric. </p><p>That, however, is a flawed reason for having a warlord. </p><p></p><p>Now, this was true in 4e. Because that game assumed you would have the four roles covered. (Although, there was far less pressure for a nonmagical controller.) </p><p>However, you don't need a nomagical replacement for the cleric in 5e because you don't need a cleric. Hit dice help during the day, and you heal to full between adventuring day. Combat healing is nice, but it's inefficient compared to damage: you can never heal a creature more than a monster can deal damage. It's a niche ability, and you'll generally end the fight faster by dealing damage than healing a party member. </p><p></p><p>That, and as I mentioned in another thread, what you *need* a cleric for in 5e (or a druid/hard) is NOT healing, but the casting of situational spells: <em>lesser restoration</em>, <em>regenerate</em>, <em>greater restoration</em>, <em>raise dead</em>, etc. But no one brings that up. It's always healing. The warlord needs to restore hit points so it can replace the cleric. Despite the fact 7/8th of the cleric subclasses don't assume the cleric is the healer. But after the fighter gets brain effed by an intellect devourer or the rogue rolls a 1 disarming a drag and gets poisoned or the wizard gets turned to stone by the medusa, you're going to want a cleric and not a warlord and no amount of restoring hit points is going to help...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7042145, member: 37579"] There are several reasons for a warlord class to exist. One of the big ones is to have a combat support class that functions as the tactical leader. To support the leader type character issuing orders and training the party to work as a team. Which is a character archetype that has not been well supported in the mechanics prior to 4e (instead being handled by roleplaying). However, in every one of the four warlord thread that have popped up, the same argument is given: there [I][B]needs[/B][/I] to be a warlord so there is a nonmagical replacement for the cleric. That, however, is a flawed reason for having a warlord. Now, this was true in 4e. Because that game assumed you would have the four roles covered. (Although, there was far less pressure for a nonmagical controller.) However, you don't need a nomagical replacement for the cleric in 5e because you don't need a cleric. Hit dice help during the day, and you heal to full between adventuring day. Combat healing is nice, but it's inefficient compared to damage: you can never heal a creature more than a monster can deal damage. It's a niche ability, and you'll generally end the fight faster by dealing damage than healing a party member. That, and as I mentioned in another thread, what you *need* a cleric for in 5e (or a druid/hard) is NOT healing, but the casting of situational spells: [I]lesser restoration[/I], [I]regenerate[/I], [I]greater restoration[/I], [I]raise dead[/I], etc. But no one brings that up. It's always healing. The warlord needs to restore hit points so it can replace the cleric. Despite the fact 7/8th of the cleric subclasses don't assume the cleric is the healer. But after the fighter gets brain effed by an intellect devourer or the rogue rolls a 1 disarming a drag and gets poisoned or the wizard gets turned to stone by the medusa, you're going to want a cleric and not a warlord and no amount of restoring hit points is going to help... [/QUOTE]
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