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General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Tony Vargas" data-source="post: 7042695" data-attributes="member: 996"><p>Nod, and no matter how angry the Warlord gets about it, he's not going to Rage, either.</p><p></p><p>That's one of the glitches that comes up when class-based systems start trying to model abilities that aren't founded in some clearly unique or supernatural trait. For the purely mundane, its NBD. Skill check? Anyone can roll that d20. But for any class ability, there's that issue. Why can't the barbarian have combat style? Why can't the Criminal Fighter with excellent stealth & high dex ever sneak attack?</p><p></p><p>Of course, 5e /does/ address those sorts of things a bit with more than one path to the same sorts of abilities. It's imperfect, but it helps. In 1e, a non-Thief just couldn't pick a lock, in 5e a Criminal character of any class can use thieves' tools. A non-BM character can pick up the Martial Adept feat. Then there's MCing. </p><p></p><p>There's already the odd option along those lines, like the Inspiring Leader feat, so it's a problem that's already partially solved going into it. Maybe a background or two that riff off the warlord concept a bit wouldn't hurt, either?</p><p></p><p> Y'know, the HotFw 'Skald,' a hybrid arcane-martial Bard sub-class, had a Martial 'Skald's Aura' instead of the Bard's Arcane 'Majestic Word.' The fluff was inspirational healing, but the interesting variation was that either the skald or an ally could spend the minor action to use it. If the character needing healing spent the action, he just needed to be in the aura, but any character in the aura could use a minor to heal another character /they were adjacent to/. No particular fluff explanation given for that second bit. :shrug:</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7042695, member: 996"] Nod, and no matter how angry the Warlord gets about it, he's not going to Rage, either. That's one of the glitches that comes up when class-based systems start trying to model abilities that aren't founded in some clearly unique or supernatural trait. For the purely mundane, its NBD. Skill check? Anyone can roll that d20. But for any class ability, there's that issue. Why can't the barbarian have combat style? Why can't the Criminal Fighter with excellent stealth & high dex ever sneak attack? Of course, 5e /does/ address those sorts of things a bit with more than one path to the same sorts of abilities. It's imperfect, but it helps. In 1e, a non-Thief just couldn't pick a lock, in 5e a Criminal character of any class can use thieves' tools. A non-BM character can pick up the Martial Adept feat. Then there's MCing. There's already the odd option along those lines, like the Inspiring Leader feat, so it's a problem that's already partially solved going into it. Maybe a background or two that riff off the warlord concept a bit wouldn't hurt, either? Y'know, the HotFw 'Skald,' a hybrid arcane-martial Bard sub-class, had a Martial 'Skald's Aura' instead of the Bard's Arcane 'Majestic Word.' The fluff was inspirational healing, but the interesting variation was that either the skald or an ally could spend the minor action to use it. If the character needing healing spent the action, he just needed to be in the aura, but any character in the aura could use a minor to heal another character /they were adjacent to/. No particular fluff explanation given for that second bit. :shrug: [/QUOTE]
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