Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7046035" data-attributes="member: 12731"><p>Possibly related to the discussion - ponder the ability given to the NPC Warlord in Volo's:</p><p></p><p>This is one of his Legendary Actions, so this action is taken on other people's turn, and doesn't cost the Warlord himself any of his action, bonus action or reaction - only 1 out of 3 legenday actions:</p><p></p><p><strong>Command Ally.</strong> The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.</p><p></p><p>You might think players would kill for something this good. </p><p></p><p>Problem is, this fell completely flat in my level 15 game. </p><p></p><p>Noone of my characters were interested, to but it bluntly. (I did treat the ability as voluntary)</p><p></p><p>They had already planned other things to do with their reactions. (The Eldritch Knight wanting to retain the ability to cast Shield, the Warlock needing to be able to Counterspell, the Monk... actually, TBH I'm not quite sure what the Monk uses his reaction for, but my player clearly said "thanks but no thanks"). I believe my Cleric player, who is noticeably less of an optimizer, might have been able to use this, but he was stuck inside a Forcecage at the time. (Besides, a basic attack from a Wis/Con Cleric build isn't exactly a stellar use for something like Command Ally)</p><p></p><p>Also, getting to do one more weapon attack when you're already doing 4 or more, even with advantage... well, it's not nothing, but staying within that short range is often not worth it. You need the mobility more at high level. </p><p></p><p>Just an illustration of why the "completely free" and unrestricted action trade needs to happen for a Warlord-y build, at least at high levels, at least a few times a day. </p><p></p><p>That is, I don't know, something like:</p><p></p><p>Action.</p><p><strong>Command Ally.</strong> The warlord targets one willing ally it can see within 300 feet. If the target can see and hear the warlord, the target gets to take an additional action on the Warlord's turn (apart from its regular action and bonus action on its own turn).</p><p></p><p>Yes, this means the Rogue will love the Warlord. But I simply don't see any restriction that prevents nova riders* that's simple enough for 5th edition.</p><p></p><p>This, and this alone, will cut it at high levels. No restrictions. Just a simple "you get to use my action". The warlord gets to decide which of his allies does the most good at any given time. The range is taken from the War Leader minor property (DMG page 143), something I believe needs to be baked in for all a Warlord's high level abilities.</p><p></p><p></p><p>*) Nova riders being my catchall term for stuff like applying feats, spells, bard inspiration dice, superiority dice, and yes, sneak dice on the additional action. This is optimal since instead of two people having to take, say, a feat, the fighter can take it alone and yet the group gains twice the usage, while the Warlord can free up the offense-focused characters from having to consider the group support feats (like Healer or Inspiring Leader, feats that aren't optimal for the damage dealers to take, since they work equally well if off-loaded on somebody else).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7046035, member: 12731"] Possibly related to the discussion - ponder the ability given to the NPC Warlord in Volo's: This is one of his Legendary Actions, so this action is taken on other people's turn, and doesn't cost the Warlord himself any of his action, bonus action or reaction - only 1 out of 3 legenday actions: [B]Command Ally.[/B] The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll. You might think players would kill for something this good. Problem is, this fell completely flat in my level 15 game. Noone of my characters were interested, to but it bluntly. (I did treat the ability as voluntary) They had already planned other things to do with their reactions. (The Eldritch Knight wanting to retain the ability to cast Shield, the Warlock needing to be able to Counterspell, the Monk... actually, TBH I'm not quite sure what the Monk uses his reaction for, but my player clearly said "thanks but no thanks"). I believe my Cleric player, who is noticeably less of an optimizer, might have been able to use this, but he was stuck inside a Forcecage at the time. (Besides, a basic attack from a Wis/Con Cleric build isn't exactly a stellar use for something like Command Ally) Also, getting to do one more weapon attack when you're already doing 4 or more, even with advantage... well, it's not nothing, but staying within that short range is often not worth it. You need the mobility more at high level. Just an illustration of why the "completely free" and unrestricted action trade needs to happen for a Warlord-y build, at least at high levels, at least a few times a day. That is, I don't know, something like: Action. [B]Command Ally.[/B] The warlord targets one willing ally it can see within 300 feet. If the target can see and hear the warlord, the target gets to take an additional action on the Warlord's turn (apart from its regular action and bonus action on its own turn). Yes, this means the Rogue will love the Warlord. But I simply don't see any restriction that prevents nova riders* that's simple enough for 5th edition. This, and this alone, will cut it at high levels. No restrictions. Just a simple "you get to use my action". The warlord gets to decide which of his allies does the most good at any given time. The range is taken from the War Leader minor property (DMG page 143), something I believe needs to be baked in for all a Warlord's high level abilities. *) Nova riders being my catchall term for stuff like applying feats, spells, bard inspiration dice, superiority dice, and yes, sneak dice on the additional action. This is optimal since instead of two people having to take, say, a feat, the fighter can take it alone and yet the group gains twice the usage, while the Warlord can free up the offense-focused characters from having to consider the group support feats (like Healer or Inspiring Leader, feats that aren't optimal for the damage dealers to take, since they work equally well if off-loaded on somebody else). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
Top