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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Tony Vargas" data-source="post: 7047477" data-attributes="member: 996"><p>Thank you, Lowkey13, for that quick response. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If all D&D summons worked that well, no one would be asking for a Binder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>(and I wanted so much to give both XP and a laugh!). </p><p></p><p> One thing I haven't been able to help but notice over the years is that many, many gamers (this may conceivably have something to do with the nerd stereotype of 'poor social skills' or resentment of said stereotype), even those not otherwise jerks in any obnoxious sense, can't seem to portray* a high-CHA character in anything resembling a positive way. The PC end up coming off as arrogant, or entitled, or silly, or condescending, or obnoxious, or obsequious, or pompous, or ... anything but actually charismatic or even remotely likable. </p><p>(Similarly, but less horribly, it seems like low-CHA often gets played as merely gruff or perhaps rude - that is, when it's not ignored completely.)</p><p></p><p> Sorry for the brutal edit, but I think that's a fair take on it. Personally, I don't see it as that negative, either. It's not to suggest that such things aren't scary, or that there's no reason to be afraid, merely that there's reason not to go too far in forestalling the thing feared.</p><p></p><p>The same reasoning comes up in discussions of balance, for instance. There are sufficiently committed, proficient, and inconsiderate powergamers out there who will take the slightest imbalance and leverage to the hilt, ruining the game for everyone else if they possibly can. But there are a lot more powergamers who'll just optimize a build for concept and add to the game, or be fine with the DM 'nerfing' some combo they found. On the other extreme, there are groups of comparably-proficient powergamers having a great time with their about-equally optimized builds under the most broken of systems. Then there's the vast excluded middle.</p><p></p><p>The Spectre of destructive powergaming shouldn't suggest that game-balance must be absolutely bullet-proof, and the polar-opposite (I suppose Pollyanna) extreme shouldn't suggest that there's no need for balance at all. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* can't find the right word, here... it's not RP (which is broader), but speaking in character, I suppose, that's where the problem seems to be...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7047477, member: 996"] Thank you, Lowkey13, for that quick response. :) If all D&D summons worked that well, no one would be asking for a Binder. ;) (and I wanted so much to give both XP and a laugh!). One thing I haven't been able to help but notice over the years is that many, many gamers (this may conceivably have something to do with the nerd stereotype of 'poor social skills' or resentment of said stereotype), even those not otherwise jerks in any obnoxious sense, can't seem to portray* a high-CHA character in anything resembling a positive way. The PC end up coming off as arrogant, or entitled, or silly, or condescending, or obnoxious, or obsequious, or pompous, or ... anything but actually charismatic or even remotely likable. (Similarly, but less horribly, it seems like low-CHA often gets played as merely gruff or perhaps rude - that is, when it's not ignored completely.) Sorry for the brutal edit, but I think that's a fair take on it. Personally, I don't see it as that negative, either. It's not to suggest that such things aren't scary, or that there's no reason to be afraid, merely that there's reason not to go too far in forestalling the thing feared. The same reasoning comes up in discussions of balance, for instance. There are sufficiently committed, proficient, and inconsiderate powergamers out there who will take the slightest imbalance and leverage to the hilt, ruining the game for everyone else if they possibly can. But there are a lot more powergamers who'll just optimize a build for concept and add to the game, or be fine with the DM 'nerfing' some combo they found. On the other extreme, there are groups of comparably-proficient powergamers having a great time with their about-equally optimized builds under the most broken of systems. Then there's the vast excluded middle. The Spectre of destructive powergaming shouldn't suggest that game-balance must be absolutely bullet-proof, and the polar-opposite (I suppose Pollyanna) extreme shouldn't suggest that there's no need for balance at all. * can't find the right word, here... it's not RP (which is broader), but speaking in character, I suppose, that's where the problem seems to be... [/QUOTE]
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