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*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="tuxgeo" data-source="post: 7048238" data-attributes="member: 61026"><p>I'm going to recap parts of this conversation for the sake of context: </p><p></p><p>(Aldarc said) </p><p></p><p>(And Elfcrusher replied) </p><p></p><p>Here, I offer an alternative interpretation: That's not a "spidey sense" -- that's <em>suspicion</em> triggered by your acknowledged lack of understanding, which you describe below. </p><p>The difference, of course, is that true "spidey senses" <em>(if there were any true examples of that)</em> would be responding to the actual existence of examples of the thing being sensed; but <em>mere suspicion</em> can occur without the actual existence of anything worthy of being suspicious about.</p><p></p><p>(Then Aldarc replied to that) </p><p></p><p>(And Elfcrusher replied again, this time describing and acknowledging a lack of understanding) </p><p></p><p><em>Emphasis added above.</em> IMHO, D&D is more accurately described as a Roleplaying game <em>that does high-magic well</em>, but that also has the capability to do low-magic nearly as well; and some players want it to do a better job of the latter. If you sufficiently and consistently persuade yourself into truly believing that <em>"D&D <strong><u>is</u></strong> a high-magic game,"</em> then it will continue to be difficult-to-impossible for you to understand the motivations of those for whom that description <em>("is a high-magic game")</em> isn't necessarily true of all possible uses of the game.</p><p></p><p></p><p>Oh, you know already quite a bit of the truth. You're right when you say that different people have different reasons for wanting a full Warlord class. </p><p></p><p>Here's one factor you may have missed: It isn't just the presence of specific features that the Warlord fans want; but more than that, it's the ability to use those features as much as can be fit into 5E. A Fighter subclass won't ever achieve that "as much as can be fit into 5E" criterion because a Fighter has too many other built-in features that accomplish other things (hit die size, Extra Attack, etc.), and those cut into the room for a Warlord-y subclass of the Fighter to do more Warlord-y things without becoming way overpowered in the process of building it that way.</p><p>For the people who want to do Warlord-y stuff as much as can be fit into 5E, the offerings to date in that direction don't go as far as they would like; and they think that a full-class version would necessarily be able to go farther in that direction.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 7048238, member: 61026"] I'm going to recap parts of this conversation for the sake of context: (Aldarc said) (And Elfcrusher replied) Here, I offer an alternative interpretation: That's not a "spidey sense" -- that's [I]suspicion[/I] triggered by your acknowledged lack of understanding, which you describe below. The difference, of course, is that true "spidey senses" [I](if there were any true examples of that)[/I] would be responding to the actual existence of examples of the thing being sensed; but [I]mere suspicion[/I] can occur without the actual existence of anything worthy of being suspicious about. (Then Aldarc replied to that) (And Elfcrusher replied again, this time describing and acknowledging a lack of understanding) [I]Emphasis added above.[/I] IMHO, D&D is more accurately described as a Roleplaying game [I]that does high-magic well[/I], but that also has the capability to do low-magic nearly as well; and some players want it to do a better job of the latter. If you sufficiently and consistently persuade yourself into truly believing that [I]"D&D [B][U]is[/U][/B] a high-magic game,"[/I] then it will continue to be difficult-to-impossible for you to understand the motivations of those for whom that description [I]("is a high-magic game")[/I] isn't necessarily true of all possible uses of the game. Oh, you know already quite a bit of the truth. You're right when you say that different people have different reasons for wanting a full Warlord class. Here's one factor you may have missed: It isn't just the presence of specific features that the Warlord fans want; but more than that, it's the ability to use those features as much as can be fit into 5E. A Fighter subclass won't ever achieve that "as much as can be fit into 5E" criterion because a Fighter has too many other built-in features that accomplish other things (hit die size, Extra Attack, etc.), and those cut into the room for a Warlord-y subclass of the Fighter to do more Warlord-y things without becoming way overpowered in the process of building it that way. For the people who want to do Warlord-y stuff as much as can be fit into 5E, the offerings to date in that direction don't go as far as they would like; and they think that a full-class version would necessarily be able to go farther in that direction. [/QUOTE]
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