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General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Tony Vargas" data-source="post: 7049063" data-attributes="member: 996"><p>Hey, "No True H4ter" would allow his skin be grown back by anything but magic. </p><p></p><p></p><p></p><p> The Miniatures Handbook was for the "Dungeon's & Dragons Miniatures Game," kinda like the old Battlesystem that was as much spin-off as supplement. The classes in it were 3.5-compbatible, though mostly not that good, so it was like a cross-over supplement between the nominal miniatures game the actual RPG, FWIW. </p><p></p><p>Though 'Marshal' was a sub-class name later retroactively applied to all existing Warlords to differentiate them from Essentials or post-Essentials Warlord sub-classes that never saw print (or digital preview that I'm aware of), the Marshal class was nothing like the Warlord, particularly, in that, as you say, it was sorely lacking (Tier 4 seems generous to me), of course. But you're right in as far as the concept of a martial PC being a heroic leader was an old idea in D&D. When the fighter class had level-titles it could be a 'Lord' and attract men-at-arms, in 3.x the fighter was talked up as a 'natural' party leader, again, with 0 mechanics to back it up - though a 6th level character could take a Leadership feat, it wasn't a fighter-bonus feat. </p><p>The Warlord was only new in that it actually provided effective mechanical support for the concept (among others).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7049063, member: 996"] Hey, "No True H4ter" would allow his skin be grown back by anything but magic. The Miniatures Handbook was for the "Dungeon's & Dragons Miniatures Game," kinda like the old Battlesystem that was as much spin-off as supplement. The classes in it were 3.5-compbatible, though mostly not that good, so it was like a cross-over supplement between the nominal miniatures game the actual RPG, FWIW. Though 'Marshal' was a sub-class name later retroactively applied to all existing Warlords to differentiate them from Essentials or post-Essentials Warlord sub-classes that never saw print (or digital preview that I'm aware of), the Marshal class was nothing like the Warlord, particularly, in that, as you say, it was sorely lacking (Tier 4 seems generous to me), of course. But you're right in as far as the concept of a martial PC being a heroic leader was an old idea in D&D. When the fighter class had level-titles it could be a 'Lord' and attract men-at-arms, in 3.x the fighter was talked up as a 'natural' party leader, again, with 0 mechanics to back it up - though a 6th level character could take a Leadership feat, it wasn't a fighter-bonus feat. The Warlord was only new in that it actually provided effective mechanical support for the concept (among others). [/QUOTE]
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What the warlord needs in 5e and how to make it happen.
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