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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Tony Vargas" data-source="post: 7049449" data-attributes="member: 996"><p>Nod. I toyed with an idea like that for the 3e fighter: the fighter's cross-class ranks in any skill would have been doubled in combat applications. CMB was a more elegant solution, I think. But never implemented it, not because it occurred to me that it just further pigeonholed the fighter as a combat-only beatstick, but because I just couldn't bring myself to run 3.5 again at that point, I was just burned out on that style of DMing - though not on /playing/ I was not exactly enthused to put away my old 3e characters, not to mention the backlog of concepts I never got to play. </p><p></p><p>Anyway, the one downside of a combat only skill perk is, of course, that it's combat-only, when skills are an area that tends to cross pillar boundaries some of the time. For the Weaponmaster that could make a lot of sense, for the Warlord, not so much. It should just be one of those classes that gets more skills, and more features to enhance them. </p><p></p><p>Though the Ability + Proficiency angle still strikes me as one with some good potential, and is an example of how much freedom 5e's unstructured classes and system give designers, as well as DM.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7049449, member: 996"] Nod. I toyed with an idea like that for the 3e fighter: the fighter's cross-class ranks in any skill would have been doubled in combat applications. CMB was a more elegant solution, I think. But never implemented it, not because it occurred to me that it just further pigeonholed the fighter as a combat-only beatstick, but because I just couldn't bring myself to run 3.5 again at that point, I was just burned out on that style of DMing - though not on /playing/ I was not exactly enthused to put away my old 3e characters, not to mention the backlog of concepts I never got to play. Anyway, the one downside of a combat only skill perk is, of course, that it's combat-only, when skills are an area that tends to cross pillar boundaries some of the time. For the Weaponmaster that could make a lot of sense, for the Warlord, not so much. It should just be one of those classes that gets more skills, and more features to enhance them. Though the Ability + Proficiency angle still strikes me as one with some good potential, and is an example of how much freedom 5e's unstructured classes and system give designers, as well as DM. [/QUOTE]
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