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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Guest 6801328" data-source="post: 7049582"><p>I think it has to be a save or contested roll, representing that the PC is tricking the enemy. (Which is another reason why I don't think it should be a passive ability.) If the DM can just choose not to take OA whenever doing so would be advantageous to the PC, it's not much of a special ability.</p><p></p><p>EDIT:</p><p></p><p>I've been binge-watching the Netflix Daredevil series (one of the few perqs of getting the flu) and thinking about this concept of the "fighter" who uses guile and terrain and smarts, and not just overwhelming force. On the one hand it's a consistent...and great...trope from fiction/literature: Odysseus, Robin Hood, Captain America, Batman, etc. On the other hand, codifying that trope in a class comes with an implication that other classes fight like...well...they fight like 'bad guys'; full frontal assault with no cleverness. No, it doesn't have to mean that 100%, but the implication is there.</p><p></p><p>I'm not saying it's not a reason to build such a class. Well, I suppose really I am: those sorts of "moves", if we want them in the game, should have been made available mechanically to all classes. Since it's too late for that we might want to explore a new class, but acknowledge that doing so has implications for other classes as well.</p><p></p><p>Small children beckon; more later....</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7049582"] I think it has to be a save or contested roll, representing that the PC is tricking the enemy. (Which is another reason why I don't think it should be a passive ability.) If the DM can just choose not to take OA whenever doing so would be advantageous to the PC, it's not much of a special ability. EDIT: I've been binge-watching the Netflix Daredevil series (one of the few perqs of getting the flu) and thinking about this concept of the "fighter" who uses guile and terrain and smarts, and not just overwhelming force. On the one hand it's a consistent...and great...trope from fiction/literature: Odysseus, Robin Hood, Captain America, Batman, etc. On the other hand, codifying that trope in a class comes with an implication that other classes fight like...well...they fight like 'bad guys'; full frontal assault with no cleverness. No, it doesn't have to mean that 100%, but the implication is there. I'm not saying it's not a reason to build such a class. Well, I suppose really I am: those sorts of "moves", if we want them in the game, should have been made available mechanically to all classes. Since it's too late for that we might want to explore a new class, but acknowledge that doing so has implications for other classes as well. Small children beckon; more later.... [/QUOTE]
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What the warlord needs in 5e and how to make it happen.
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