Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7054561" data-attributes="member: 22779"><p>See, here's the thing.</p><p></p><p>You're absolutely right. We have a psionic leader. Those that want to play a 4e style leader can now do so. And that will probably make some people happy. But, there are a few issues raised by the existence of this class:</p><p></p><p>1. All mechanical arguments against the Warlord now fade into the wind. Since it's acceptable for an Avatar to do all the things a warlord is expected to do, there can be no more arguments about how a warlord is over powered or mechanically unacceptable. Even the idea of telling other players what to do goes out the window, because, well, all we have to do is point to the Avatar and say, "Well, he can do it, why can't I?" And since there hasn't been an upsurge in rage quits over the Avatar, it's pretty obvious that the mechanics were never really an issue.</p><p></p><p>2. Which brings us to the real issue - flavor. The debate is no longer over whether or not we can do warlord and leader things in D&D. We can. There's a boatload of classes, subclasses, feats and whatnot that prove that a warlord class brings nothing to the game that doesn't already exist. So, the true question is, is it acceptable for a class to do these things without supernatural powers? What is the extent that people are willing to accept for non-supernatural characters?</p><p></p><p>And, really, that's a question that shifts over time. The idea of a self-healing fighter would have been a non-starter ten years ago, for example. Now, it's accepted without issue. No one complains about the fighter's second wind power, or at least, not too loudly. Champion fighters bloody well regenerate and that's acceptable. Never minding the 100% healing on a long rest, a major hot button issue in 4e that is passed largely without comment in 5e. We do accept that non-magical characters can do some warlordy/leadery things - granting actions, granting movement, protecting allies, granting temporary hp, and even full hp with a feat. </p><p></p><p>So, at the end of the day, that's the debate. Debating over the mechanics isn't really an issue. We HAVE the mechanics and it looks like they're here to stay. What's needed to make a warlord in 5e is some way to convince people that it is acceptable for non-magical characters to be able to do things that were silo'd under supernatural flavor previously.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7054561, member: 22779"] See, here's the thing. You're absolutely right. We have a psionic leader. Those that want to play a 4e style leader can now do so. And that will probably make some people happy. But, there are a few issues raised by the existence of this class: 1. All mechanical arguments against the Warlord now fade into the wind. Since it's acceptable for an Avatar to do all the things a warlord is expected to do, there can be no more arguments about how a warlord is over powered or mechanically unacceptable. Even the idea of telling other players what to do goes out the window, because, well, all we have to do is point to the Avatar and say, "Well, he can do it, why can't I?" And since there hasn't been an upsurge in rage quits over the Avatar, it's pretty obvious that the mechanics were never really an issue. 2. Which brings us to the real issue - flavor. The debate is no longer over whether or not we can do warlord and leader things in D&D. We can. There's a boatload of classes, subclasses, feats and whatnot that prove that a warlord class brings nothing to the game that doesn't already exist. So, the true question is, is it acceptable for a class to do these things without supernatural powers? What is the extent that people are willing to accept for non-supernatural characters? And, really, that's a question that shifts over time. The idea of a self-healing fighter would have been a non-starter ten years ago, for example. Now, it's accepted without issue. No one complains about the fighter's second wind power, or at least, not too loudly. Champion fighters bloody well regenerate and that's acceptable. Never minding the 100% healing on a long rest, a major hot button issue in 4e that is passed largely without comment in 5e. We do accept that non-magical characters can do some warlordy/leadery things - granting actions, granting movement, protecting allies, granting temporary hp, and even full hp with a feat. So, at the end of the day, that's the debate. Debating over the mechanics isn't really an issue. We HAVE the mechanics and it looks like they're here to stay. What's needed to make a warlord in 5e is some way to convince people that it is acceptable for non-magical characters to be able to do things that were silo'd under supernatural flavor previously. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
Top