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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Lanliss" data-source="post: 7054670" data-attributes="member: 6801219"><p>I can certainly agree that I don't want my character being told "You are inspired" without some possibility of magic (like the bard) being involved. However, I also don't see my own opinion as a reason to not let others have what they want. If a warlord comes up, and is loaded to the brim with mechanical effects that tell me how I feel, I will just ignore it. If someone decided to play it in the same game as me, my reaction would depend on my character. It would probably be in one of three broad categories.</p><p></p><p>1) My character is a nice person, and does not want the Warlord to feel bad, and so forces themselves to act "inspired", thus pushing themselves beyond previous limits (mechanically, they gain some health through force of their own need to keep people happy).</p><p></p><p>2) They get stronger through spite. classic "I'm doing it, but NOT because YOU told me to. Just because I FEEL like it!".</p><p></p><p>3) My character actually has a reason to feel inspired by the Warlord character (probably a rare occurrence, where I specifically build my character to look up to someone elses.)</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7054670, member: 6801219"] I can certainly agree that I don't want my character being told "You are inspired" without some possibility of magic (like the bard) being involved. However, I also don't see my own opinion as a reason to not let others have what they want. If a warlord comes up, and is loaded to the brim with mechanical effects that tell me how I feel, I will just ignore it. If someone decided to play it in the same game as me, my reaction would depend on my character. It would probably be in one of three broad categories. 1) My character is a nice person, and does not want the Warlord to feel bad, and so forces themselves to act "inspired", thus pushing themselves beyond previous limits (mechanically, they gain some health through force of their own need to keep people happy). 2) They get stronger through spite. classic "I'm doing it, but NOT because YOU told me to. Just because I FEEL like it!". 3) My character actually has a reason to feel inspired by the Warlord character (probably a rare occurrence, where I specifically build my character to look up to someone elses.) [/QUOTE]
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What the warlord needs in 5e and how to make it happen.
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