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General Tabletop Discussion
*Dungeons & Dragons
What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Lanliss" data-source="post: 7054772" data-attributes="member: 6801219"><p>It does not take a lot to say that they had a particular swing they liked using that left them open, and once you showed that opening(by having your buddy stab them in it) they closed it up. Further on, your trained tactical eye is able to pick out smaller openings, making your party look capable of glorious feats of tactic, shredding the most powerful defenses with multiple exploitations of minuscule mistakes on the part of your enemies. </p><p></p><p>That actually sounds like a much better description than "You always, no matter what, can find an opening", which would be the description of an at-will, which might make a nice cap-stone, or at least the final feature in a subclass.</p><p></p><p>Taking advantage of fumbles sounds like a fun mechanic, but also relies a lot on your DM rolling poorly, which feels like it might breed some poor spirits. "Oh, you rolled poorly for the seventh time of the night? Guess what I get to do <em>again!</em>"</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7054772, member: 6801219"] It does not take a lot to say that they had a particular swing they liked using that left them open, and once you showed that opening(by having your buddy stab them in it) they closed it up. Further on, your trained tactical eye is able to pick out smaller openings, making your party look capable of glorious feats of tactic, shredding the most powerful defenses with multiple exploitations of minuscule mistakes on the part of your enemies. That actually sounds like a much better description than "You always, no matter what, can find an opening", which would be the description of an at-will, which might make a nice cap-stone, or at least the final feature in a subclass. Taking advantage of fumbles sounds like a fun mechanic, but also relies a lot on your DM rolling poorly, which feels like it might breed some poor spirits. "Oh, you rolled poorly for the seventh time of the night? Guess what I get to do [I]again![/I]" [/QUOTE]
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What the warlord needs in 5e and how to make it happen.
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