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What the warlord needs in 5e and how to make it happen.
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<blockquote data-quote="Tony Vargas" data-source="post: 7055291" data-attributes="member: 996"><p>Yes, in a thread about the Warlord. The original (and so far only) Warlord class was introduced in the 4e PH1. You knew that when you replied, and I responded to your humorous allusion in kind. Between us we got one laugh. </p><p></p><p>I doubt there's a lot more to be milked from mocking the poor, narrowly-conceived, badly-implemented, underpowered, Marshal. It probably feels bad enough after receiving only one vote in Corpsetaker's poll. </p><p></p><p>Maybe we should go vote it up a bit? Just out of pity?</p><p></p><p> I should learn to make a point so succinctly. </p><p></p><p></p><p> Oh, I like that.</p><p></p><p> Or 1/encounter, for that matter. It was "XOMG! Fighters cast spells! IT'S NOT D&D!!!"</p><p></p><p>Then 5e came out. </p><p>Fighters got short-rest recharge, non-magical powers. No problem. </p><p>Fighters could <em>actually cast spells</em>. No problem. </p><p></p><p>Shouldn't've been a surprise, either, since even back in 3.0, the fighter could take a bonus feat that gave him an n/day ability, Stunning Fist, 1/day/4-levels, IIRC.</p><p></p><p> Oh, there were plenty of complaints about seeing the common AEDU resource structure go, they were in 2010 when Essentials came out. By the 5e playtest, it was just one of those things that any remotely realistic fans realized had to be compromised.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7055291, member: 996"] Yes, in a thread about the Warlord. The original (and so far only) Warlord class was introduced in the 4e PH1. You knew that when you replied, and I responded to your humorous allusion in kind. Between us we got one laugh. I doubt there's a lot more to be milked from mocking the poor, narrowly-conceived, badly-implemented, underpowered, Marshal. It probably feels bad enough after receiving only one vote in Corpsetaker's poll. Maybe we should go vote it up a bit? Just out of pity? I should learn to make a point so succinctly. Oh, I like that. Or 1/encounter, for that matter. It was "XOMG! Fighters cast spells! IT'S NOT D&D!!!" Then 5e came out. Fighters got short-rest recharge, non-magical powers. No problem. Fighters could [i]actually cast spells[/i]. No problem. Shouldn't've been a surprise, either, since even back in 3.0, the fighter could take a bonus feat that gave him an n/day ability, Stunning Fist, 1/day/4-levels, IIRC. Oh, there were plenty of complaints about seeing the common AEDU resource structure go, they were in 2010 when Essentials came out. By the 5e playtest, it was just one of those things that any remotely realistic fans realized had to be compromised. [/QUOTE]
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